Update v1.2.0: Limited lives mode is here!

major update

BioMenace Remastered · build 24148407 · published

On SteamNotes only · this build shipped before we watched the app

This update adds new gameplay modes for players looking for an additional challenge: Limited lives mode, and an option to disable ammo & grenades carrying over into the next level. Limited lives mode also comes with its own dedicated leaderboards, and mid-level saves are disabled in this mode. Ammo carryover can be used with either limited or unlimited lives, it doesn't have dedicated leaderboards but leaderboard entries using that option will be marked accordingly.

Full changelog

  • Added a limited lives mode (like in the original) with separate leaderboards and mid-level saves disabled

  • Added an option to play without carrying ammo & grenades/mines into the next level, like in the original game (indicated in leaderboard, can be used together with either limited or unlimited lives)

  • Updated NukedOPL3 to latest version for more accurate music playback (very subtle differences)

  • Added new tiles for use in user levels

  • Minor change to E4L5 to reduce potential confusion on how to proceed after a certain point

  • Reworked intro video playback, this fixes an issue with a glitched Steam overlay notification and should also help improve Linux/Proton compatibility

  • Slightly quicker startup due to data now being loaded in the background while the intro video is playing

  • Fixed enemies sometimes being active when they shouldn't be after loading a quick save or respawning at a red checkpoint beacon

  • Fixed player possibly hovering in air during "cutscene" moments in episode 4 boss fights

  • Fixed DynamicTileAdjuster not working correctly when changing animated tiles

  • Fixed green grenade pickup effect being horizontally offset (original game bug)

  • HUD/UI fixes:

    • Fixed not being able to show the scorebox again in classic presentation after switching to "HUD Style: Off" in modern presentation

    • Fixed score box not showing in modern presentation after disabling it while in classic presentation

  • Tileset fixes:

    • Fixed top-right corner of animated rotating fan (starting at foreground index 5280) being out of sync with the other pieces

    • Fixed flickering pixels on wall near animated burning torch (starting at background index 2128)

    • Added picture to Bart's computer screen (starting at foreground index 6588)

    • Minor shading fix for table with chairs (starting at foreground index 2773)

  • Minor tweak to one of Snake Logan's animations