Bakso Simulator 2 · build 24145201 · published
Gameplay: Implemented weather effects that influence pedestrian behaviors
UI: Added a progress tracker for Sorob's special skill to clearly show how many more drinks need to be served
Gameplay: Adjusted customer drink purchase probabilities based on the current weather condition (Sunny 100%, Snow 75%, Rain 85%, Normal 80%)
Visuals: Centered the protest board held by Sorob for better visual alignment
UI: Updated canvas UI elements to face and follow the player's POV for improved readability
Audio: Adjusted the "Duck" error SFX so it only triggers once per interaction rather than spamming
Gameplay: Fixed a critical bug where the Order Table would get stuck on a "Table Full" status after clearing orders, which prevented the chef from preparing new food
Gameplay: Fixed an issue where the daily task for serving drinks did not progress when Sorob served them
Gameplay: Fixed an issue where Sorob's special skill progression only counted drinks served manually by the player
Gameplay: Fixed a UI discrepancy where Sorob's stated drink capacity was 8, but he could incorrectly hold up to 40
Gameplay: Fixed a bug where the Crackers menu failed to update after purchasing the Crackers statue
Gameplay: Fixed an item duplication glitch involving employee stickers
Gameplay: Fixed a bug where high-level employee movement speed upgrades (levels 4 to 5) failed to apply any actual speed increase compared to lower levels
NPC: Fixed a bug where Server staff would immediately drop their task when toggled to rest instead of finishing their current delivery first
NPC: Fixed an issue where Eliga would stand idle and not resume work after being paid following a protest
NPC: Fixed an issue where Sorob would not resume work after being paid following a protest
NPC: Fixed an issue where Sorob refused to work despite being paid and not having his rest mode toggled on
NPC: Fixed navigation bugs for Sorob that caused him to wander off to random locations or teleport instead of walking smoothly
NPC: Fixed a missing interaction that prevented players from toggling rest mode for Sorob
Map: Fixed a missing collider on the Name Change table
Map: Fixed an out-of-bounds exploit that allowed players to climb onto the balcony
Map: Fixed a map geometry hole near the basketball mini-game beside Warteg Kharisma
Map: Fixed a wall clipping issue in the housing area near the graveyard with the parked car
Visuals: Fixed an item cloning bug where placing the Mammoth Robot figure incorrectly spawned a tiny Pterodactyl Robot model instead
Visuals: Fixed a rendering bug that caused paintings to turn invisible or fail to load entirely
Visuals: Fixed missing idle animations for Sorob
UI: Fixed a persistent bug where the PC tutorial would repeatedly trigger every time the PC was opened
UI: Fixed inconsistent naming conventions for mini-games across different menus