🔧 Update v0.2.39 -Unit Chasing, Province Interface Redesign & Alliance Security

Global Protocol: New World Order · build 24137014 · published

On SteamNotes only · this build shipped before we watched the app

🔧 Update v0.2.39 — Enemy Unit Chasing, Province Interface Redesign & Alliance Security

Hello Commanders!This update introduces dynamic enemy pursuit commands and overhauls the province details interface. It also brings crucial non-aggression rules for AI allies, multiplayer speedups, and crash resolutions.

🏹 New Feature: Dynamic Enemy Pursuit (Unit Chasing)

  • Chase Target Command: Right-clicking an at-war enemy army or fleet now issues a Chase Command. Your units will actively pursue that specific moving target as it travels across the map, rather than marching to the static province it occupied when you clicked.

  • Automatic Engagement: Combat will automatically initiate once your forces catch up to the target. The chase order is canceled if the target is destroyed, boards a naval transport (for land units), or if peace is declared.

🏢 Province Interface Redesign

  • Decluttered Tab Layout: Redesigned the Province Detail overlay into four distinct tabs: Overview, Economy, Buildings, and Military. Sections have been organized into a structured two-column grid to maximize legibility.

  • Building Category Sub-Tabs: The Buildings tab now features inner sub-tabs that let you filter available structures by category (such as resources or manufacturing) when multiple options are present.

  • Fog of War Security: Selecting a province obscured by fog of war now collapses the panel, hiding detailed statistics and build options to keep enemy territory intelligence secure.

🕊️ AI Diplomacy & Alliance Security

  • Inter-Ally Non-Aggression: AI allies and members of collective-defense treaties (such as NATO or CSTO) will no longer declare war on one another or spam duplicate alliance proposals.

  • Stable Alliance Saves: Alliances are now saved using stable country codes rather than temporary session keys, preventing alliances from breaking when reloading saved games.

🌐 Multiplayer Speedups & Crash Resolutions

  • Network Resync Speedups: Excluded command logs from network resync snapshots, shrinking catch-up file sizes from 4.4MB to 1.3MB for significantly faster resync speeds.

  • Desync Defenses: Standardized lockstep simulation decisions (such as AI schedules and trade routing) to prevent multiplayer desyncs during long-running campaigns.

  • Army Stacking Crash Fix: Fixed a native memory crash that could occur when more than 31 country forces stacked in a single province or sea zone.