Game Update Notes – 7/3

major update

Relief · build 24037019 · published

On SteamNotes only · this build shipped before we watched the app

Magic Items/Beverages Adjustment:

Beverage Functions Modified:

  • Erguotou: Choose and copy an attack card from your deck into your hand.

  • Ho-jo Latte: Choose and copy a skill card from your deck into your hand.

  • Long Island Iced Tea: Choose and copy a power card from your deck into your hand.

  • Vodka: Choose 1 card from 3 random Mystery Black Market cards to add to your hand, with initial energy cost of 0.

  • Regret Medicine: Choose a card from the exhausted pile to add to your hand.

  • Ether: The next card you play will have a “Combo” effect.

  • Lemon Tea Feed: The next card you play will have a “Mirror” effect.

  • Perfect Beverage: Choose any two cards in your hand to have their energy cost reduced to 0 for this instance, discard others.

  • Nitro Pump: The next card you play will have “Cycle” and “Overdraw” effects.

  • red Moo: Draw 3 cards, choose 1 card to discard.

  • Rainbow Seawater: Draw cards until reaching the hand limit, confuse all hand card energy costs.

  • Kidney Essence: Play the top 2 cards of your draw pile, then exhaust them.

  • Non-Newtonian Fluid: Gain 8 block, 1 layer of Hardened.

  • AC Calci Milk: Gain 3 layers of Multi-layer Armor, 5 layers of Reflect.

  • Spicy Hotpot with Red Oil: Deal 8 damage to all enemies, apply 1 layer of Vulnerable.

  • Magic Item Function Modified:

  • Twin Flower: Regular enemies encountered in the next two encounters will also drop blind boxes.

  • Elizabeth's Ring: Enemies you encounter in the next 3 fights will be stunned in the first round.

  • Double-Rate Sword: Elite enemies drop all rewards with an additional one when defeated.

  • Tiny Warrior's Medal: If a battle exceeds 3 turns, gain 3 Strength.

  • The Last Supper: Upgrade all cards in your hand at the start of a boss fight.

  • Criminal Record: In battles against elite enemies and bosses, if the fight concludes in less than 6 turns, gain 6 max life at the end of the fight.

  • Criminal Record: In battles against elite enemies and bosses, if the fight concludes in less than 6 turns, each Small one gains 2 max life at the end of the fight.

  • Jade Card: Gain 4 layers of [Qi Nourishing] the first time you take health damage in a fight.

  • Talent Point: At the start of a battle, choose 1 card from 3 random black market and common cards to add to your hand.

  • Voodoo Doll: Gain 2 Strength for each curse card in your deck at the start of a fight. After 6 turns in battle, lose 1 Agility each turn.

  • Clay Pot: Heal 15% of max life after every 6 encounters.

  • Barrier: Gain 3 block at the end of every odd-numbered turn in battle.

  • Great Sage Figurine: Gain 1 max life after every 3 enemy kills (not including minions).

  • Ganjiang Moye: Deal an additional 6 damage on every sixth attack card played in each battle.

  • Soft Porcupine Armor: Gain 6 layers of [Reflect] at the start of each turn.

  • Auto Feeder: Gain 5 layers of [Qi Nourishing], 5 layers of [Multi-layer Armor] when you take damage equal to or greater than 20% of current life, only effective once per battle.

  • Library Card: Victory rewards now include generic and mysterious black market cards.

  • Band: Gain 1 energy at the start of each turn; lose 1 life for each card played over 8 cards each turn.

  • Gain 1 energy at the start of each turn, permanently lose 2 max life for each beverage you use.

  • 30-Year Mortgage: Gain 1 energy at the start of each turn and lose 2 life with each purchase.

  • Labor Contract: Gain 1 energy at the start of each turn, gain a random curse card into your deck upon pickup.

  • Concrete: If block is greater than 30 at turn end, it won't be lost.

  • Communicator: If you didn't play an attack card in a turn, deal 9 damage to all enemies at the end of the turn.

  • Building Blocks: Gain 1 block for every card played in your turn.

  • Watermelon Peel: Deal damage to all enemies equivalent to the number of cards in hand at turn end.

  • Music Box: Gain 2 coins for each power card played.

  • Iron Bucket: Gain 10 block each time you use a beverage.

  • Five Stone Powder: Double the effect of the first status effect applied to enemies in each fight.

  • Justice May Be Delayed: Gain 1 Strength every time you play a card with an energy cost of 2 or more.

  • Stapler: Randomly retain one card from your hand at the end of each turn.

  • Slate: Deal damage to all enemies equal to the energy points spent in the turn at the end of your turn.

  • General's Helmet: Gain 3 block each time you play an attack card with a cost during a fight.

  • Cocoon: Gain 2 layers of Multi-layer Armor at the start of the next turn every time you lose 1 life during a fight.

  • Iron Gate: Gain 1 layer of [Thorns] at the end of every even-numbered turn.

  • Old Red Tassel: The first card with a cost of 2 or more played each turn will have [Overdraw] effect. Cursed upon pickup.

  • Yin-Yang Fish: Chance to gain 1 extra energy at turn start whenever your block is pierced.

  • On Protracted War: If you don't play a skill card this turn, regain 2 life at the start of the next turn.

  • Energy from Sponge: Gain 2 energy every 5 turns. Heat Bow: Gain 3 Strength, 3 Agility when health is below 50%.

  • Tumbler: Gain an extra 25 coins if you win a battle without taking any life damage.

  • Tiger Tooth: The 30th card you play will have [Combo].

  • Braces: The 30th card you play will have [Mirror].

  • Wig: If no block at the end of the turn, gain 1 Agility at the start of the next turn.

Thank you all for your support and feedback! We will continue to monitor your gaming experience.

If you encounter any issues or have suggestions during your playthrough, please feel free to reach out to us through our official community channels. Discord

Game Update Notes – 7/3 · Relief build 24037019 · SteamPeaks