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Major update · published by the developer

Mini-Update... and Kickstarter!

On Steam

The Kickstarter!

Greetings recruit, we just launched! A few days ago, actually. Most of our fans have probably seen it already, but it occurred to us that we have a lot of players who prefer to get their infotainment through Steam directly.

Here's a quick link: Click Here!

Via the Kickstarter, you can do cool things, like:

  • Reserve an Early Access copy of the game, and name a minion!

  • Get even earlier access to the game through "Early-Early Access," or for the most dedicated Science Officers, pre-release builds!

  • Gain access to our bevy of physical rewards, including a real-life map poster that you can update as soon as new regions are discovered, or Mini-Fingut!

  • Design your own creature, captain, enemy, or even an entire faction! The Zorp's the limit!

Anyway, there's tons more info on the Kickstarter itself, and a completely hand-animated original short to serve as the Kickstarter trailer! WOW! Without further ado:

The Patch Notes

Tutorial

  • Improved directed camera to help players who would get turned around, or get stuck zoomed in.

    • Camera zooms out automatically when directed camera ends.

    • Camera keeps its rotation when directed camera ends.

  • Add inline control icons to Jiffy Pet's dialogs.

  • Revise the tutorial dialogs for clarity and consistency.

  • Add a new help message for how to carry food in the first room, since a lot of players got stuck there.

  • Removed the invisible collider under the pullable ramp. Now something else happens if you stand under the ramp... Try it!

  • Added a third harpooneer to the tutorial.

  • When Fingut is showing you the lightbox, the spacebar prompt eventually starts growing and bouncing, since some players got stuck here.

Controls

  • Add a new camera control method. Move the cursor to the left and right edges of the screen to rotate the camera. This behavior is enabled by default, but can be tweaked or disabled in the settings menu.

    • The idea here is to make the game more comfortable for playtesters who did not enjoy manually controlling the camera. With this control method, it feels more "automatic."

  • Swap the default keybinds for "place flag" and "drop items" (X and F on the US keyboard). We figured this makes more sense, since flag placement is a more common action, and F is easier to reach. Also flag starts with F. Think about it.

  • Reverse the default direction of keyboard camera rotation (Q and E on US keyboard). If you want the previous behavior, please swap "look left" and "look right" in the key bindings menu.

Fixes

  • Fixed some hard objectives being impossible because not enough militiamen would spawn.

  • Fix Convoy cannon bird shrinking when hitting a shrunken food, sometimes being unable to lift it.

  • Fix a crash on entering Convoy.

  • 2 other bug fixes.

Per-depot manifest changes

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