Build 23971835

build

Crime Boss: Rockay City · public · first seen

PICS live
1
Branches
—
Depots changed
—
Download delta
14:54 UTC
Time · UTC
Patch notes · published by the developer

Update 21.2 Notes

On Steam

Updates

Co-Op

  • Hell’s Kitchen can now be encountered in Shuffle as well (as a medium heist).

  • In Close Encounters, the shield generator now shows hit impacts.

  • In Close Encounters, the drop pod now shows an effect on spawn.

  • Slightly increased reward from Close Encounters.

  • Updated the order of Rockay Rumble missions.

  • Chain missions can no longer be restarted, as the challenge and hefty bonus reward are balanced around completing missions successfully in a row.

Campaign

  • In the “Dragon Dogs” chapter of Story mode, the player now has to manually confirm the payment to Silver instead of the money being deducted automatically.

  • “X Marks the Spot” should now be notably easier in Story mode (as the stealth approach is mandatory in contrast with Roguelite).

  • You can now restart Story mode missions.

  • Baker now retains his selected weapon in Under Siege in Story mode.

Fixes

  • Fixed a multitude of reported crashes occurring in certain gameplay systems.

  • Fixed a crash related to the timing calculation of SAS Instincts.

  • Fixed a crash related to the filtering of incompatible mission bonus objectives.

  • Fixed a potential crash related to displaying formatted rich text.

  • In Story mode, Cagnali’s Order and Gold Cup chapters no longer require DLC ownership.

  • Changed culling distances for certain assets in Auction House, so they shouldn’t vanish from view as soon as they used to.

  • Prevented the multiplayer lobby status from going missing when it’s updated when a new client joins.

  • Windows in “Under Siege” should no longer show the Break prompt.

  • Windows in “Afterburner”/“Private Reserve” can now be destroyed with throwable equipment.

  • Characters in the Co-Op lobby shouldn’t clip through certain assets anymore.

  • Fixed an incorrect decal inside an armoured truck.

  • Stage truck texture in Mic Drop should no longer glitch because of a nearby explosion.

  • The player once again properly collides with the back door of the escape van.

  • When the internet connection is lost, the multiplayer session now attempts to reconnect more reliably.

  • Fixed an issue with the host being unable to select the boss character when the client joins at a bad time.

  • In “Rendezvous”, the buzzsaw should now be correctly replicated for clients who join-in-progress.

  • Players who join-in-progress in Rockay Rumble can now hear countdowns again.

  • Players who join-in-progress in Auction House can no longer speed up the drill after it has already finished.

  • Scratch decals will no longer hover in the air when the door of an armoured truck opens.

  • Story mode statistics are now tracked between runs, similarly to how roguelite does it.

  • Story mode now displays the active chapter in the pause menu, instead of “Day 1” (as days are irrelevant in the mode).

  • Fixed the opening of the “Import Export” chapter in Story mode, which showed no tasks for the player to complete.

  • An invalid combination of certain conditions (such as high heat or non-Available character states at the start of the day) blocked certain random events from ever triggering. This is now fixed, which should reintroduce certain crew and heat/investigation random events.

  • Fixed at least one case causing the placeholder “mold” image to be shown during a random event instead of the relevant character.

  • Adjusted scaling and layout of the Rockay Rumble menu tiles, as the text was overlapping in several languages.

  • Fixed several objects in Hell’s Kitchen clipping with the background.

  • A certain enemy should no longer get stuck in one of the diner presets of Case Trade.

  • Fixed certain loot collections in the Auction House that couldn’t be ordered to be collected by bots.

  • Prevented the player from dying during the opening cutscene of Under Siege.

  • Prevented the player from throwing their loot away in King’s Crypt in such a way that made it impossible to collect it later.

  • Fixed tutorial hints in the Tutorial mission – stealth detection hints are now shown to each player individually when they are being detected, not only to the host when “any” player is being detected.

  • Clients are now once again able to aim with the turret in Gold Cup.

  • Fixed an issue in Cagnali’s Fortress that counted the planted EMPs incorrectly, rendering the objective impossible to complete if certain steps were taken.

  • Fixed an issue that prevented items from being automatically unlocked for max-levelled players if said items were associated with past community events.

  • The cooking station slots for chemicals in Hell’s Kitchen are now interaction-based, which prevents taking multiple chemicals at once when many are placed near the interaction hotspot.

  • The chemicals in Hell’s Kitchen now push away chemicals that overlap them when placed.

  • The shadow of the chemical interaction is now again visible for clients.

  • Cagnali’s army upgrades should no longer trigger a full-screen notification every day during Cagnali’s Order.

  • Fixed a problem where the distraction magazine didn’t work in the first part of Cagnali’s Fortress.

  • Bots will now throw away carryables after reaching max bag capacity to prevent problems with disappearing items.

  • Prevented Silver from appearing twice in the crew in Story mode during Dragon Dogs.

  • Baker’s alternative boss appearance can now be reset back to default.

  • The “X Marks the Spot” mission no longer shows ‘Days until expiration’.

  • The goal task tied to “X Marks the Spot” was incorrectly marked as completed even when the mission was not completed in stealth.

  • Using an incorrect switch in Hell’s Kitchen should no longer block progress if flipped after the cold rooms are unlocked.

  • The sound of boosters ending now plays for all players, not just the user.

  • Story mode should no longer overwrite Roguelite save when awarding multiplayer money.

  • Fixed several collisions in Close Encounters (fans blocking bullets, shield generators).

  • Removed incompatible bonus objectives from the Auction House variant of “Defend Warehouse”.

  • Art of the Heist should no longer sometimes get blocked after operating the laser switch.

  • Restored PMG’s ammo count to 30, as it was set to 24 by mistake.

  • Resolved Bone repeater’s naming and availability.

  • Prevented an exploit involving fast looting with the Nimble perk.

  • Fixed various translation issues and improved the wording in certain newer texts.

Modding

  • Added a template for modded goals and plotlines.

  • The levels for DLC heists are now available in ModKit.

  • The obsolete “Allowed Heister” option in the Perk Database has become a working “Allowed Heister Query” which you can use to prevent certain perks from being generated for specific characters.

  • Settings of Crew Conditions for crew random events were sometimes counterintuitive to what one might expect. The following settings are now fixed:

    • ‘None’ character state required (default) allows any character state instead of literally ‘None’.

    • ‘Neutral’ required mood (default) allows any mood.

    • ‘Include Boss’ did the opposite and excluded the boss instead, making Baker a valid option when the option was unchecked.

    • ‘Only Unique Characters’ checked included only non-unique characters.

    • ‘Amount of Heisters’ is now an interval, as setting the maximal amount of characters involved is important as well (prevents assigning the entire crew to the Crash random event).

    • The default required heat for events was lowered to Very Low (as is usual when random events are typically evaluated).

  • Clean execution status is now properly hidden for modded Rockay Rumble missions, as it is irrelevant there.

Per-depot manifest changes

Depot changes

All depots
No per-depot changes were recorded for this build; they are captured for builds seen while the depot worker runs.