Lobby, Squad & Matchmaking Improvements

major update

BREAKPOINT: Viper Squad · build 23928443 · published

On SteamNotes only · this build shipped before we watched the app

Hey everyone,

Over the last few days, we focused mainly on improving the flow before a match starts. This update is not about flashy new explosions, sadly, but about making the game feel smoother, clearer, and less annoying to use.

What changed:

Improved the main matchmaking flow

Added a cleaner lobby state before matches start

Updated the Ready / Not Ready system

Added a visible match start countdown once players are ready

Improved squad handling so teammates stay grouped correctly

Improved friend invites and invite popups

Added better handling for joining invited lobbies

Improved lobby player cards with avatars, ping, level, rank, and K/D info

Added region selection and ping display

Improved connection and reconnect feedback

Added Training Room support from the game mode menu

Improved lobby UI animations and player list behavior

Improved squad leader and kick logic

Fixed several cases where lobby UI could show the wrong players

Fixed some invite and squad sync issues

Added more stability around joining, leaving, and cancelling matchmaking

This update is part of the ongoing work to make BREAKPOINT: Viper Squad feel more polished before bigger gameplay and content updates arrive.

More improvements are coming soon.