v0.3.0 — Balance Overhaul, Tower & Trap Update, New Combat FX

major update

Flux Tower Defense · build 23838795 · published

On SteamNotes only · this build shipped before we watched the app

Flux Tower Defense v0.3.0

Biggest update yet. Rebalanced top to bottom, reworked towers, auras and traps, and a full combat-feel pass on the FX.

⚖️ Major Balancing

  • Damage, cost and cooldown curves retuned across the whole roster — early towers stay relevant, late game hits harder.

  • Attribute multipliers (LAVA / GLACIER / ELECTRIC / STEEL) rebalanced at every tier.

  • Enemy HP, gold and elite scaling tightened so no wave is a free win or a brick wall.

🏰 Tower, Aura & Trap Update

  • Reworked tower behaviors and aura ranges — support towers pull their weight.

  • Trap charge-banks and plate filters tuned for cleaner combos.

  • Veterancy perks adjusted for more meaningful Tier-3 choices.

✨ FX Update

  • Combat juice — enemies burst on death, towers flash on fire, hits throw sparks, damaged enemies flash white.

  • Screen shake — bosses and Challengers land with weight.

  • Living backdrop — drifting nebula, ambient motes and a framing vignette under the grid.

  • All new FX respect the in-game Reduce Motion setting.


Thanks for playing — drop feedback in the Discussions. More coming.