Meat Train · build 23833016 · published
Map changes
- New Monuments: Mountain Bunker, Substation, Rebel Caves, Rebel Camp
- GRM Camera Towers: now spawn GRM crates but also more enemies when you are a rebel
- Meat Priests moved to top of Mountain
- Dam area reworked, connected to road system
New mechanics
- GRM Death Cube enemy (these are NASTY)
- NPC companion system, you may encounter a 'Rebel Scout' at certain monuments and can help them get home for a reward
- Can revive friendly NPCs using a medkit
- New Headshot combo system (skull bone upgrade)
- Large Oxygen Tank upgrade
- Enraged Bull rodeo (can ride bulls cause why not)
Gameplay
- Meat Chests cost 100 meat now and only 1 chest is active at a time, with the first being at the mountain top then after opening that one its randomized
- Bionic legs can kick drones away like flicking a fly (can also kick back Death Cubes)
- Bionic legs increase kick range by 50% now
- Crouching no longer prevents fall damage, must land on a slope and slide to avoid damage now
- Can now knock out zombies using melee weapons
- Added more GRM missile towers when crossing bridge
- Increased player item magnet range
- Nerfed damage for GRM Beam and GRM MG
- Increased fire rate for hand cannon
Graphics
- New mangrove trees
- Made meat more meaty
- Added aiming dot that shows when aiming down sights
- When low on stamina screen gets darker and pulses
- Zombies face player properly when attacking
- Significant graphics optimizations, big FPS boost
Sound
- New song that plays when crossing bridge to factory
- Made low oxygen beeping less repetitive and annoying
- Zombies snarl when running