1.1 Companion Update is Available!

major update

CiniCross · build 23827661 · published

On SteamNotes only · this build shipped before we watched the app

Hello,

CiniCross Update 1.1 brings new content, balance adjustments, bug fixes, and a brand-new language: Japanese.Most of the new content revolves around the new Companion mechanic, featuring several new artifacts and a brand-new class built around them. You can find the full list of additions and changes below.

PATCH NOTES 1.1.1 :

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Patch Notes 1.1

New Features

  • New mechanic: Companions

  • New Class: Tamer

  • 9 new Artifacts

  • Reward artifacts are now purchased instead of being automatically granted. It is also possible to obtain as many artifacts as you have available inventory slots.

  • Your performance during a puzzle now affects the rewards received afterward. It is represented by a rank ranging from S to F.

  • New Language: Japanese

  • New Achievement: Friend of the Monsters

Accessibility

  • Hint fading options: Multiple hint fading behaviors are now available in the settings.

Adjustments

Time and Gold

  • Time and Gold gains adjusted.

  • Golden Cell: +30 Gold → +15 Gold

  • "Nothing" reward chance: 8% → 4%

Endless Mode

  • Time multiplier increases twice as fast.

  • Damage is doubled.

Classes

Farmer

  • Level reward (XP) progression adjusted.

Consumables

  • Rusty Time Orb: Can no longer be obtained from the reward wheel.

  • Golden Fish: Reduced area of effect.

Artifact Balance Changes

Common

  • Bronze Coin: HP gain reduced (5% → 2%)

  • Hu-Gauntlet: Dodge one mistake every 25 mistakes → 1% chance to dodge each mistake

  • Merchant's Book: Damage increased (5 HP → 15 HP)

  • Old Boot: Gold gain reduced (10% → 5%)

  • Ring of Blood: Healing reduced (3 HP → 1 HP)

  • Shield: Damage reduction reduced (-2.5% → -1.5%)

  • Stick: Boss damage increased (1 HP → 3 HP) and cooldown removed (1s → 0s)

  • Crystal Orb: Cooldown reduced (2s → 0.5s)

Uncommon

  • Crown of Blood: Healing reduced (5 HP → 2 HP) and cooldown added (0s → 5s)

  • Golden Sword: Boss damage increased (5 HP → 10 HP)

  • Rune of Wealth: Gold gain reduced (2% → 0.5%)

  • Rusty Pickaxe: Cells completed reduced (4 → 3)

  • Silver Coin: Time gain reduced (4% → 2.5%)

  • Human Target: Cooldown removed (1s → 0s)

Rare

  • Friendship Necklace: Uncommon → Rare, healing reduced (2 HP → 1 HP), cooldown increased (2s → 5s)

  • Ancient Necklace: Uncommon → Rare

  • Bloody Fishing Rod: Per-copy reduction reduced (-20 → -10) and cooldown added (0s → 10s)

  • Damaged Rudder: Time multiplier reduction reduced (0.05x → 0.02x)

  • Ester's Necklace: Healing reduced (20 HP → 7 HP) and cooldown increased (2s → 5s)

  • Eye Patch: Time gain reduced (20s → 7s)

  • Gold Coin: Gold gain reduced (10% → 5%)

  • Golden Shovel: Spawn chance increased (1% → 1.5%)

  • Jackpot's Gold Necklace: Time gain reduced (20s → 6s)

  • Scepter of Blood: Time gain reduced (2s → 1s)

Legendary

  • Golden Fishing Rod: Per-copy reduction reduced (-30 → -20) and cooldown added (0s → 10s)

  • Green Coin: Gold, Time, and HP gains reduced (20% → 10%)

  • Time Crescent: Time multiplier reduction reduced (0.05x → 0.03x)

Bug Fixes

  • Fixed a bug that corrupted some translations when launching the game.

  • Fixed a bug preventing "The Shadow" boss from activating.

  • Fixed a bug that could generate a puzzle with excessive difficulty at the start of a floor.

  • Fixed a localization issue affecting the "Continue" button subtitle in the main menu.

  • Fixed a bug preventing the preview of hint color schemes from displaying correctly in the settings.