Build 23766342

build

Songs of Conquest · public-test-realm, public · first seen

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Patch notes · published by the developer

Hotfix 1.10.4

On Steam
  • Fixed Silken Robe spell damage power bonus not being applied
  • Maps Good Neighbours, Bad Neighbours and The Ancient Valley may now be played using any faction
  • Updated PVP Battle Only map to support all of Yulan’s variant buildings
  • Removed invisible blocker in Besieged Borders map
  • Added content to first Yulan campaign map if <redacted> is found before interacting with <redacted>
  • Removed an unreachable resource from second Yulan campaign map
  • Fixed issue in third Yulan campaign map where you could get control of <redacted> before <redacted> attacked, preventing completion of map
  • Fixed other minor issues on third Yulan campaign map such as fixing ugly farmlands and preventing wielders from spawning with the same artifacts a second time
  • Fixed regression in attack/hit animation timings
  • Fixed Fenghuang becoming invisible after landing
  • Fixed Fenghuang having a single hex of Zone of Control in the corner of the battlefield while off-screen
  • Fixed Fenghuang sometimes not flying high enough and ending up looking silly at the top of the screen
  • Fixed missing visual layers for Xuan, Sheng and Li units in Codex
  • Fixed issue with losing research on some campaign maps with special town setups when taking the town back from an enemy that is converting it
  • Fixed Roots Pulses and Hearts not benefitting from bonuses that applied to Ranged troops
  • Fixed sometimes not being able to fill up a troop stack even if below maximum size when under the effect of maximum size bonuses
  • Fixed wrong number of unique units in the game in player stats menu when owning Yulan
  • Fixed cost of non-available troops in troop purchase menu being shown as zero gold
  • Fixed Yulan “alternative upgrades” buildings not being listed among upgradeable buildings in tooltip in town list HUD
  • Fixed Yulan random event that had an incorrect number of troop rewards
  • Fixed AI softlock if troop recruitment building somehow is on non-walkable terrain
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