1.1.42

Macro Mesh · build 23733641 · published

On SteamNotes only · this build shipped before we watched the app

Features

  • Added persistent undo/redo history for macros, so undo history can now survive saving and reloading.

  • Added zoom interpolation, making zoom in/out transitions smoother instead of snapping instantly.

  • Added a Kill All Macros control for quickly stopping active macro playback (Ctrl + Alt + Delete) by default.

  • Added Group Node support to the C++ macro editor renderer.

  • Added socket connection swapping in the macro editor. Dragging one connected socket onto another can now swap their connections.

  • New variable nodes now spawn instantly after creation, matching the function node workflow.

Bug Fixes

  • Fixed undo/redo inside container nodes only working once.

  • Fixed recording and Ctrl+Z unexpectedly kicking users out of container nodes.

  • Fixed macros being able to cancel themselves when Cancel was set to Any Keyboard. Macro-generated key presses are now ignored by the cancel system, so only real user input can stop the macro.

  • Fixed function nodes not correctly running nodes inside themselves, including incorrect sleep timing and print nodes not firing.

  • Fixed function run toggles not saving correctly.

  • Fixed renamed functions not updating all related function nodes instantly.

  • Fixed global function and variable toggles not behaving correctly.

  • Fixed variable nodes sometimes causing the macro editor grid to turn gray until restarting Macro Mesh.

  • Fixed macros saved with zero nodes not being openable again.

  • Fixed copy/paste between macros where nodes appeared pasted visually but disappeared after saving and reloading.

  • Fixed input lag in games when the macro creation page was open.

  • Improved zoom rendering performance under heavy GPU load.