Version 1.1.11

Together in Battle · build 23621834 · published

On SteamNotes only · this build shipped before we watched the app

Just a small update here with a few new character traits and a couple of AI improvements!

  • AI improvement: fixed the code that was causing enemies to sometimes move multiple times before attacking or ending their turn, which often made enemy turns last longer than necessary.

  • AI improvement: on its highest setting, the AI now takes into account tags that let a character act again after a skill that ordinarily ends the turn. This makes the AI much more likely to use multiple skills per turn when controlling promoted enemies and allies.

  • new physical trait: Swift. The character gets +1 to Speed. Lissit only.

  • new physical trait: Hard Scales. The character gets +25 to Slash resistance. Lissit only.

  • new physical trait: Oblivious. The character gets -2 to Reflexes.

  • UI improvement in version 1.1.11a: when pressing the Create Log button in the Report an Issue window, it now tells you where the log file was created.

  • UI improvement in version 1.1.11a: the Report an Issue window now has a button to tell you exactly where your save file is located. (In Windows, pressing it will automatically open the folder with your current save file already selected.)

  • UI improvement in version 1.1.11a: the Report an Issue window now has a button to directly email the developer, with relevant info pre-filled to make reporting easier.

  • UI improvement in version 1.1.11b: pressing Q again when all enemy danger zones are being displayed onscreen will now toggle them off.

And some bug fixes:

  • fixed in version 1.1.11a: various parts of the game code responsible for parsing strings to floating-point numbers were missing culture-invariant flags, meaning that they could fail to recognize decimals properly for players in some regions.

  • fixed in version 1.1.11a: it was possible to ask the recruiter for a starting team even after the very first recruitment.

  • fixed in version 1.1.11a: the campaign downloader was not displaying the message to manually move the downloaded campaign folder if OneDrive or Copilot prevented the Directory.Move() function from completing successfully in Windows.

  • fixed in version 1.1.11b: the forward slash character was excluded from use in the custom character dialogue window, preventing the player from closing special formatting characters like italics or bold text.

  • fixed in version 1.1.11c: when displaying army-wide danger zones, the game was not accounting for spaces that could be attacked by immobilized characters.

  • fixed in version 1.1.11c: the curly brace characters were excluded from use in the custom character dialogue window, preventing the player from using certain special characters.

  • fixed in version 1.1.11d: the hobby response line, specifically, was not getting saved when creating a custom character.

  • fixed in version 1.1.11e: when equipping or unequipping items within the reserve supplies using the character screen (instead of the inventory subwindow) in a non-battle scene, the character's stats were not updating until the character screen was closed and reopened.

Note that I was hesitant to tackle that first AI issue because of the risk of introducing a bug, but so far in testing I haven't seen it cause any issues. (If you run into a freeze or other problem after this update, please report it to me and I'll root it out ASAP!)

Tactically yours, Craig