Together in Battle · build 23621834 · published
Just a small update here with a few new character traits and a couple of AI improvements!
AI improvement: fixed the code that was causing enemies to sometimes move multiple times before attacking or ending their turn, which often made enemy turns last longer than necessary.
AI improvement: on its highest setting, the AI now takes into account tags that let a character act again after a skill that ordinarily ends the turn. This makes the AI much more likely to use multiple skills per turn when controlling promoted enemies and allies.
new physical trait: Swift. The character gets +1 to Speed. Lissit only.
new physical trait: Hard Scales. The character gets +25 to Slash resistance. Lissit only.
new physical trait: Oblivious. The character gets -2 to Reflexes.
UI improvement in version 1.1.11a: when pressing the Create Log button in the Report an Issue window, it now tells you where the log file was created.
UI improvement in version 1.1.11a: the Report an Issue window now has a button to tell you exactly where your save file is located. (In Windows, pressing it will automatically open the folder with your current save file already selected.)
UI improvement in version 1.1.11a: the Report an Issue window now has a button to directly email the developer, with relevant info pre-filled to make reporting easier.
UI improvement in version 1.1.11b: pressing Q again when all enemy danger zones are being displayed onscreen will now toggle them off.
fixed in version 1.1.11a: various parts of the game code responsible for parsing strings to floating-point numbers were missing culture-invariant flags, meaning that they could fail to recognize decimals properly for players in some regions.
fixed in version 1.1.11a: it was possible to ask the recruiter for a starting team even after the very first recruitment.
fixed in version 1.1.11a: the campaign downloader was not displaying the message to manually move the downloaded campaign folder if OneDrive or Copilot prevented the Directory.Move() function from completing successfully in Windows.
fixed in version 1.1.11b: the forward slash character was excluded from use in the custom character dialogue window, preventing the player from closing special formatting characters like italics or bold text.
fixed in version 1.1.11c: when displaying army-wide danger zones, the game was not accounting for spaces that could be attacked by immobilized characters.
fixed in version 1.1.11c: the curly brace characters were excluded from use in the custom character dialogue window, preventing the player from using certain special characters.
fixed in version 1.1.11d: the hobby response line, specifically, was not getting saved when creating a custom character.
fixed in version 1.1.11e: when equipping or unequipping items within the reserve supplies using the character screen (instead of the inventory subwindow) in a non-battle scene, the character's stats were not updating until the character screen was closed and reopened.
Note that I was hesitant to tackle that first AI issue because of the risk of introducing a bug, but so far in testing I haven't seen it cause any issues. (If you run into a freeze or other problem after this update, please report it to me and I'll root it out ASAP!)
Tactically yours, Craig