Version 1.0.0.5 Now Available

Outworld Station · build 23563558 · published

On SteamNotes only · this build shipped before we watched the app

Attention Station Commanders, Version 1.0.0.5 is now available with the following changes and fixes:

New Features:

  • Made a lot of changes to the Steamdeck Control Scheme
  • Void Anomalies not so easy to kill with conventional defences
  • Added "Copy Links" and "Paste Links" with hotkeys to the Advanced section of module popup
  • Added "Paste Setup" and "Paste Links" to the Multi-Select tool so you can duplicate a module's setup and links easily to many buildings
  • You can now add an Exo-Planet lifter to the TODO list
  • You can now add an item filter for Overdrive Cores
  • You can now manually remove (and add) Antimatter to/from a Mk 3 Fuel Depot
  • You can now build Equipment and Freighters from the Quantum Storage
  • When completing Optional contracts, rewards are placed in the first available HUB with space
  • You can now change the Priority of the Laboratory
  • You can now set the minimum "Max Efficiency" value from 1% - 100%

Bug Fixes:

  • The lower toolbar now resizes with smaller window sizes without overlapping
  • Fixed an issue with Particle Accelerator showing incorrect output/min when set to less than 100% Max Efficiency
  • Fixed an issue where a tug transporting a Component would drop it in mid air if switched off mid-way through
  • Fixed an issue where the Tug would not drop a large ship into Fuel Bay/Ammo Depot
  • Fixed a bug where multiplayer text chat lines overlapped the UI
  • Fixed a bug where Moved buildings would lose links in a MP game
  • Fixed a bug where Containment Chamber would not accept more than 100 Exotic Matter dropped [off
  • Fixed an issue where the tooltip for a Derelict was offset far to the right
  • Fixed a UI issue where Advanced settings buttons were overlapping
  • Fixed an issue where the Shipyard requested too many materials for the "Max Ships" set
  • Fixed an issue where the Mission Objective briefing appeared every time you load
  • Blueprints with Pipes now calculate build-parts correctly
  • Fixed an issue with Particle Accelerator allowing multiple items to be produced with a single Loop
  • Fixed an issue with the Component Factory not requesting the correct amount of items
  • Fixed an issue when renaming a module with lower-case letters not updating