Greetings, Runari!
We've pushed an update which addresses some issues you've reported. Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
Runari Rush Improvements and Bug Fixes
💬 Fix for an issue where Hollow Knight minibosses could be automatically destroyed if the player ran away from one, blocking the run
💬 Fixed an issue allowing quest structures to sometimes spawn on top of players
💬 Fixed an issue that prevented progress towards unlocking the Phantom Origin
💬 Changed the Leave Game button bind in the Down But Not Out dialog to Escape on keyboard or Start/Options on controllers to make it harder to accidentally press
💬 Fixed an issue where the volume of Sound Effects could be muted after finishing a run of Runari Rush
Added effects when a quest structure spawns
Added highlighting to the associated slot in the Loadout when hovering over a choice card, so it’s clearer which slot a weapon, skill, or item will go into
Gave Swordcupine a unique icon on the map and added drop shadows to the other map icons
Disabled key binds for some screens that don’t have a use in Runari Rush (e.g., Guild Inventory and Toggle Build Mode)
Vault of the Gods Improvements and Bug Fixes
💬 Increased the drop rate of Poison Eggs (leading to Eldmyr Marsh) from Odin Shell cannon - now only slightly more rare than epic tier world eggs
💬 Fixed enemy spawns in Vault of the Gods dungeons
Added Mythic rarity VFX to poison egg
Other Improvements and Bug Fixes
💬 When playing solo, the Report Bug screen will now automatically pause the game
💬 Fixed an issue where other players using emotes that spawn props could make the props appear at the wrong size for the host
Slightly increased Armordillo health and armor
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games