Cochonnet V1.0.1 - Patch notes

Cochonnet · build 23507481 · published

On SteamNotes only · this build shipped before we watched the app

This patch provides bug fixes, improved stability and more quality of life.

Changes

  • In training, boules now reset upon colliding with a surface that isn't the boulodrome terrain and are counted as a miss

  • In training, boules now reset when they go under the map and are counted as a miss

  • Added a miss counter to the "Pointer" training and the ability to reset the throw by pressing "Space"

  • The dark panel that focuses the vision on the arm angle UI during Boully's tutorial now stays on all the way to avoid confusion

  • Added the "Enter" key to the text of the lobby state panel when the match is ready to start

  • Modified the layout of the settings menu to clear any confusion with the placement of the "Close" button

Bug fixes

  • Fixed the "Pointer" training as the cochonnet would spawn before the map has fully loaded and fall down under the map (also implemented for the "Tirer" training)

  • Corrected a typo in the english version in the first launch prompt about selecting a boule

  • Fixed a bug in the tutorial where the cochonnet throw would be counted as successful even if it was out of the 6 to 10 meter range

  • The lobby state panel at the bottom of the screen is now correctly hidden for everyone but the host

  • Added a function to catch any case where the camera would stay on the cochonnet after a throw

  • Swapped the "Bleu" & "Rouge" team colors

Cochonnet V1.0.1 - Patch notes · Cochonnet build 23507481 · SteamPeaks