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DIMENSION RANGER · nightly, public · first seen

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Patch notes · published by the developer

DIMENSION RANGER | 2026.06.01 Update: Combat & Card Tuning

On Steam

Gameplay

  • Boss HP on floors 5–8 was rebalanced. Most bosses now sit at 40, 50, 60, or 70 HP, raising mid/late pressure; one boss was reduced from 50 to 40 HP.

  • 【Invincible】 Awaken now grants allied units +2 HP instead of +3 HP.

  • 【Redemption Light】 now triggers its team heal on turn 9 instead of turn 8.

  • 【Secluded Training】 now upgrades the starting leader skill for every 3 cards shuffled into your deck, instead of every 2.

  • 【Wukong·Shield Warrior】 and 【Main Sail Handler】 descriptions now include the Trigger keyword.

  • 【Vanish into the Hidden Realm】 now uses the correct enhanced healing value.

  • 【Even Convergence】 now plays enhancement feedback based on its configured count instead of always twice.

  • 【Life Steal】 now heals the leader by total damage actually dealt, with added group-attack and high-heal feedback.

  • 【Ginseng Fruit】 now draws first, then calculates healing from current hand size.

  • 【Cyber Avatar】 can no longer target itself, and can no longer select spell cards on recast.

  • 【Petri Dish】 now fully copies the target unit's current state.

  • Copied 【Strange Bajie】 now keeps the swallowed unit's Last Wish, current ATK/HP, cost, and other states; 【Devouring Copy】 was updated likewise.

  • 【Blessed of the Sea Kingdom】 no longer needs manual targeting after its cards-played condition is met; it directly buffs allied units on board.

  • Several ocean cards that check cards played this turn now also check the condition when entering hand, improving combo-turn feedback.

  • Added enemy-use logic for 【Heavenly Brilliance and Earthly Blight】: enemies prefer it when they have more units and you have at least one.

  • 【Tidecallerer】 summons now include the Shrimp Soldiers and Crab Generals effect.

  • Shop purchases from the lower three-card choice now restock, fly in, grant, and animate faster, with less purchase stutter.

  • Shop card ownership is now assigned on battle entry, preventing bought cards from being cleared after returning to the main menu.

  • Many combat pacing actions are faster, including gaining/drawing cards, graveyard moves, unit movement, enhance fly-ins, enemy card displays, impacts, leader entry, turn prompts, and effects.

  • Added unified game-speed settings for hand, draw, graveyard, movement, keyword, particle, timeline, enemy card, number, hero-death, and related animations.

Bug Fixes

  • Fixed centered presentation not triggering after evolution.

  • Fixed new mulligan cards not showing blue borders if the mouse did not move.

  • Fixed text boxes sometimes becoming unusable in deck editing.

  • Fixed abnormal effects for Blessed of the Sea Kingdom and Butcher.

  • Fixed issues with stealing keywords from the graveyard.

  • Fixed Vigilance icon recycling so keyword icons no longer remain.

  • Fixed some hero skills not warning when cost was insufficient.

  • Fixed play time not displaying; continued games now keep and show recorded time.

  • Fixed incorrect card depth when viewing the deck with Wukong cards after continuing.

  • Fixed rarity text colors in deck/graveyard and adjusted rarity text positions.

  • Fixed inconsistent graveyard card states by resetting animation, scale, hover, and related states before entry.

  • Fixed dead units not entering the graveyard when enemy Yellow Wind King used a hero skill.

  • Fixed the lower three-card shop choice not restocking immediately after purchase.

  • Fixed some shop cards not recycling before scene unload, reducing leftovers after menu return or scene changes.

  • Fixed the cannot-sell box not appearing when selling enhanced cards.

  • Fixed End Turn remaining clickable during multi-step effect resolution.

  • Fixed some entrance effects that damage one unit failing to select targets.

  • Fixed previous-run Awaken cost reduction not clearing and causing odd costs next run.

  • Fixed 【Sea God's Protection】 effect position when used by enemies.

  • Fixed disadvantage dialogue sometimes playing at the same time.

  • Fixed card death SFX sometimes cutting off, and realigned entrance animation SFX.

  • Fixed several card effect/config mismatches, including reveal-based ATK, reveal damage, shooting effects, and periodic buffs.

Visual Presentation

  • Battle start now brings in both heroes together, with shorter entry time and realigned positions/SFX.

  • Enemy spell displays are larger and descriptions stay longer for readability.

  • Removed the thin bottom line from the water-wall effect.

  • Added gunfire, hand-card enhancement, target-facing, and other combat VFX.

  • Updated demonic-wind VFX to clarify related AoE damage cards.

  • Sped up particles, keyword icon animations, and timeline VFX, and reset speed after playback.

  • Sped up player/enemy hero death VFX and adjusted portrait-hide delay.

  • Increased damage/healing number pop-up speed and adjusted preview damage positions.

  • Fixed spell-card selection/preselection frame size and position.

  • Deck selection now shows keywords, and hero-skill hover shows related cards.

  • Fixed some text overflow and adjusted keyword, enlarged-card, leader, and related display elements.

  • Reworked main-menu layout, including lower-left buttons, settings, start area, main panel, and delete-save screen.

  • Removed unnecessary upper-left back buttons from return-to-menu and quit popups.

  • FPS left/right arrows are hidden when VSync is enabled.

  • Removed the fatigue text background for a cleaner UI.

  • Unified position, speed, and playback fixes for card death, summons, leader skills, ocean, heavenly, cyber, and other combat effects.

Per-depot manifest changes

Depot changes

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