Build 23319567

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05:39 UTC
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Patch notes · published by the developer

Week 1 Patch Notes

On Steam

New

  • All enemy types now spawn in Arena mode

  • J and K keys can now be used for left and right trinket attacks

  • Left and right arrow keys can now be used to page through the settings menu

  • Final cutscene SFX added

  • One-player-down audio cues added

  • Additional NPC SFX added to Pin Hollow

QoL & Asset Updates

  • Fewer health drops bounce out-of-bounds

  • Footstep SFX in Pin Hollow updated for ground material consistency

  • Dust Bunny colliders now disappear on death

  • Dust Bunnies spawned by Dust Clot die on Dust Clot death

  • Minor adjustments to improve Driften colliders

  • First Driften gate is now opened via lever

  • Gumball Cannon projectile system improved for readability & gameplay feel

  • Lab Rat death cutscene SFX adjusted

  • Main menu logo updated

  • Various UI assets updated to new or higher-quality versions

Bugfixes

  • Body Snatcher achievement fixed

  • Enemies no longer continue to drop hearts after being dead

  • Unburrowing under an unburrowable object no longer teleports players on top of logs

  • Hovering over save files with mouse while deleting no longer deletes the wrong file

  • Haptics now play correctly for weapons carried over from a previous level or loaded from save

  • [Co-op] Driften house now disappears properly

  • Levels are no longer skippable

  • Enemies inside other entities no longer cause looped walk animation/SFX to play

  • One-player-down vignette now shows up properly in all levels

Per-depot manifest changes

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