UPDATE 0.4.21 - Patch Notes

Waterpark Simulator · build 23288884 · published

On SteamNotes only · this build shipped before we watched the app

Even with the release of 1.0 quickly approaching, we don't want to stop updating the game if the need arises based on your feedback. So here is the full list of our latest changes.

BUG FIXES

  • Seagulls no longer stick beyond their initial appearance (that took us a while, but we think we finally figured out what was causing it)

  • Solved some issues with correct values in terms of durability/cleanliness in some modes, not going down as it was supposed to

  • Fixed double-clicking sounds in some buttons

  • Visitors once again complain with a sound when knocked down while running

  • The trees don't move so much as they were doing (yep, no tropical storm in the park anymore)

  • Fixed an issue with very old saves, where some textures were just showing as black

IMPROVEMENTS

  • Prices for tickets in hard mode were reviewed, as some roundings were breaking the slide pass

  • Reduced the intensity of the seagulls' sound

  • Vending machines' profits were reviewed to be higher

  • Adjustments on decoration requirements based on the max visitors value (aka for folks above 100)

  • Improve the ticket booth glass so it's less shiny/ glossy in lower settings


We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.

Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are always there to listen and chat with you. https://steamcommunity.com/app/3293260/discussions/NOTICE - We sometimes might release very small updates to solve 1 or 2 more urgent issues that appeared and not release a patch note for those immediately but add them to bigger update patch notes on following updates