Shorebound Update 0.6.0.0

major update

Shorebound · build 23267875 · published

On SteamNotes only · this build shipped before we watched the app

Dungeon Rework

Dungeons have been completely redesigned into a faster third-person experience. The new system focuses more on movement, skill usage, and player control instead of relying heavily on luck. Runs should now feel quicker, more active, and much more fun.

New Attributes

Added new attributes that can appear through progression and upgrades:

  • Quantity

  • Slide Speed

  • Jump Height

New Skills

Added several new skills:

  • Poisonball

  • Poisoncask

  • Sword Fall

Sword Fall is unlocked by default.

New Building System

The building system has been completely rebuilt with a new interface and improved placement flow.

Point of Interest Indicators

Added new Point of Interest indicators for quests and important gameplay features, making objectives and key locations easier to find.

Interactable Crates

Added interactable crates to the Greenlands. These can reward gold or experience when opened.

Gameplay Improvements

  • Added new player movement logic with speed and momentum buildup

  • Added a new player camera with zoom and smoother movement

  • Added camera zoom in the Settlement

  • Improved gathering, mining, and tree cutting in the Settlement

  • Reworked and rebalanced all skills and weapons

  • Reworked and rebalanced all enemies

  • Added dynamic enemy health bars that show debuffs

  • Arrows now have different effects

  • Equipment can now roll multiple stats based on luck

  • Weapon upgrades can now drop with up to two buffs

  • Skill and weapon upgrades now have a chance to appear with two choices during level up

  • Increased the maximum enemy spawn count

  • Overall optimization pass, improving performance by around 30%

UI Improvements

Several major UI screens have been reworked:

  • Quest UI

  • Building UI

  • Level UI

  • Escape Menu UI

  • Achievements UI

  • Inventory UI

The Inventory UI also received several quality-of-life improvements and new key features.

World & Systems

  • The Greenlands received a complete redesign

  • The pet system has been fully reworked

  • The pet menu can now be opened with `P`

  • New breakable resource models have been added

  • Localizations have been added back

  • The save system and game start flow have been changed

  • The main menu now starts directly in the Settlement

  • The leaderboard now uses Steam Leaderboards

Changes

  • Pickup range logic has been removed for crystals

  • Crystals are now collected automatically

  • Resources still use pickup range

  • Difficulty has been replaced with Stages

  • Fishing has been removed and will return in the next update

Bug Fixes

  • Fixed a bug where the build menu could be opened inside dungeons

  • Fixed a bug where Radish and Corn could yield placeholder items that could not be sold

  • Fixed a bug where the pet could move while sitting

  • Pet progression is now saved correctly