Total Incremental Battle Playtest · build 23264176 · published
We changed the name from Puzzle mode to Challenge mode.
We also reworked the scoring to give non-zero points also for beating lower levels to make the leaderboard look better.
Also because Catapult cost was reduced (and statistics also slightly reduced), some solutions were recalculated and levels reached were reduced. But you can probably update your solution and get a higher level again.
Added range indicator - hover over a unit while pressing CTRL (previously SHIFT) to see range
Changed "army cost" for Catapult from 10 to 8
Added easier to see cost to prestige upgrade buttons
Fixed player orders when map changes size
Fixed performance issue - FPS kept on dropping with time when orders where used
Increased speed for leveling up units while holding the button - fitting MAX button in the UI is a bit hard, so for now we did this small improvement
A few localization fixes
Sorting Challenge leaderboard
Fixed "recruit max button" in group management in sandbox
Fixed a bug with auto-battle in campaign when player has 0 units
Fixed Challenge leaderboard refresh