Food Processing Simulator · build 23230177 · published
Hi everyone, 😄
As we mentioned in our Early Access notes, our plan was to develop Food Processing Simulator in Early Access for up to 6 months, and we have now reached that milestone. With this update, we are officially leaving Early Access and releasing version 1.0.
Through regular updates shaped by your input, suggestions, and feedback (including support from influencers who covered the game), we truly want to say thank you for being part of this journey. Your reports and discussions helped us improve systems, polish the experience, and grow the game step by step.
Leaving Early Access does not mean we are stopping development. We know there are still important tasks we need to tackle, especially around optimization and additional QoL improvements. After the 1.0 launch, our next priority is to focus on those areas first. Content such as larger expansions or additional commodity categories will depend on performance stability, so we ask for your patience while we address optimization properly.
To celebrate the 1.0 launch, we are also running a 25% discount for the game from 14 May 2026 until 28 May 2026. If you have friends or creators who have been waiting for a good time to jump in, this is a great moment to grab the game at a special price.
Below are the updates included in this version:
We increased the maximum Tier cap to 60 for the post-launch progression. This allows new features and new content to unlock across a wider range of progression milestones.
You can now expand your factory access to support up to 8 Loading Zones for Client Projects. Additional Loading Zones are unlocked through progression at higher tiers, allowing you to run more active project workflows as your factory scales.
The Vendor Truck system has been expanded further. You can now own up to 6 Vendor Trucks in total. Each additional truck unlocks at specific Tier requirements, giving you more flexibility for sales routes and stock management.
We added 4 new sales locations with stronger bonus potential and better support for newer product types, especially Spice and Fruit category products.
Vendor Truck capacity upgrades have been expanded to support up to 10 upgrade levels, reaching a total capacity of 2160 items. With larger capacity, high-volume selling becomes more efficient and profit generation scales faster.
We are introducing a new commodity category: Fruits, with three new commodities:
Orange
Apple
Pineapple
Each fruit comes with new processed products, expanding your production targets and opening new pipeline setups.
Along with the new Fruits commodity category, we are also introducing a dedicated processing flow supported by three new fruit-specific machines:
Fruit Rinsing Machine
Used to rinse and clean fruit commodities before they enter the next processing step.
Fruit Cutter Machine
Used to cut fruits into the appropriate piece sizes and shapes required for further processing.
Fruit Processor Machine
Used to process fruits into the required form for the next stage before packaging.
These machines are designed specifically for fruit-based production lines and should be used in the intended flow before moving into packaging and labelling.
We added a new packaging type designed for fruit processing into liquid drink style products: Aseptic Carton Packaging, along with its dedicated packaging machine. This opens a new direction for fruit-based product lines.
Added more monitors for Employee Assignment settings across additional areas, not only at Loading Zone 1 and 2. These monitors are also placed near other Loading Zones and the newer Vendor Truck garages.
Updated gate area signage with clearer labels such as North Gate, East Gate, and West Gate to help players navigate locations more easily.
Updated environment visuals with additional trees as decoration to improve the overall atmosphere.
Updated the Credits list to include more players and influencers who actively contributed during the Early Access period.
Fixed an issue where employees could fail to restock packaging or labelling under certain conditions.
Thank you again for all the support, feedback, and reports. This 1.0 release is not the end of development for Food Processing Simulator. However, after launch, we plan to focus heavily on optimization, which may mean updates are not as frequent as they were during Early Access.
We will continue collecting reports and feedback, and we will keep improving and refining existing systems and content to make the overall experience smoother and more enjoyable.
If you encounter issues, please report them through the in-game Bug Report Menu and/or the Steam Discussions.