Theme Park Architect · build 23185828 · published
Bug Fixes:
- Added missing remappable keys to the controls menu
- Fixed the "switch space" key not working
- Fixed pausing behavior
- Fixed the terrain tools menu not updating properly
- Fixed Rivers and Lakes being compatible with Linear spline type
- Fixed spline tool menu displaying as blank on curve splines
- Fixed lake material rendering
- Fixed brake behavior when target speed was higher than train speed
- Fixed wheels generating on lifts
- Fixed wrong components generating on load
- Fixed block color not disabling
- Fixed forward block generation
- Fixed the group menu not being closeable
- Fixed coaster menu not updating when selecting different coasters
- Fixed the trains tab showing a clickable arrow even with only one train
- Fixed whole coaster pivot calculations (whole coaster pivot is now going to center properly)
Improvements:
- Tweaked nighttime lighting
- Tweaked minimum and maximum Force Editor values
- Improved Force Editor default smoothing type (now closer to FVD++ sinusoidal mode)
- Turned the two checkboxes of spline tool snapping into one selector
- Lifts are now sensible to the train's "weight" (they will release trains if the train is going faster at the crest)
- Transport sections will now force the train to slow down (grip)
- Stations can now have their entry and dispatch speeds customized
- Launches and transport sections will now stop a train early if the next block is not free, while brakes and lifts will stop the train at the end of the section
New:
- Added Flashlight (default key: F)