Hi there, it's me again. This patch focuses on general game logic that handles difficulty.
Difficulty now scales 5 floors every difficulty, 5-10-15-20-25-50 Floor (was 5-10-10-15-20-50)
There are 3 difficulty modifier with each of them have their seperate leaderboards, NO STRESS / STANDARD (this was the default option before) and SKILL CHECK
NO STRESS: Base timer is doubled, errors can take maximum of -2sec and bosses are slower
STANDARD: The default one
SKILL CHECK: SYSTEM BIOS is disabled and bosses are 25% faster
Leaderboards now have dropdown for changing leaderboard table