🛋️
Furnish Your Rooms
Rooms no longer build instantly. When you place a room, a furnishing panel opens — every room type has required items (the basics that make it functional) and optional upgrades that add capacity, revenue per session, faster treatments, or daily reputation. A Sauna needs a Wood Heater to open, but add a Bucket & Ladle and Eucalyptus Bundle and guests spend more each visit. The old Level 1/2/3 upgrade system is gone — what you put in the room is what you get out of it.
🎨
Room Themes
Treatment rooms now have a theme. Click any treatment room in the toolbar and a compact theme strip appears above it before you place anything. Themed rooms tint on the canvas so you can read your spa layout at a glance.
🧊 Nordic
Faster recovery · Higher upkeep
🍵 Japanese
More patient guests · Slower throughput
✨ Celestial
20% VIP upgrade chance · Higher upkeep
🌿 Natural
+25% revenue · Fills a little slower
🎭
Events Now Pause the Game
Events used to slide in as a corner notification while your spa kept running. Now they pause everything, blur the background, and demand your attention — because some of them actually matter. Three new strategic events join the roster:
🤒
Staff Called In Sick
Hire temp workers to stay open, or close for the day and waive wages.
☀️
Heatwave
Pool and Juice Bar surge for 3 days — but nobody's going near the Sauna.
🚿
Water Shortage
Mud Bath, Pool and Changing Room go offline. Pay to fix it or wait it out.
✓Toolbar font sizes bumped up across the board
✓Staff buttons now say "Hire Therapist" etc. — no more confusion with building rooms
✓Packages panel shows all packages grayed out with ✓/✗ per room — always know what to build next
✓Zoom now anchors to the tile under your cursor
✓Therapists now spread across rooms instead of piling into one
✓Pause state preserved when opening and closing the main menu
Steam Early Access launches June 4. If you're enjoying the game, a wishlist really helps! 🌿
⭐ Wishlist on Steam💬 Discord🐦 Twitter
— Paul