QOL Update

major update

Criticality · build 23074243 · published

On SteamNotes only · this build shipped before we watched the app

Hi folks,

We've been floored by the reception of this game and to thank the players we've been hard at work on a Big update to improve the quality of life in the game with more prestige upgrades and smoother experience all round :)

New Prestiges:

  • Corium boost upgrade (Corium gained = levels ^ boost level which favours longer rounds)

  • Auto collect XP upgrade

  • Sophon XP multiplier (per sophon so max 4X mult)

  • Favourite skills upgrade

  • Sell skills upgrade lets you experiment without a full prestige

  • Non-Fissile atom damage upgrade

  • Neutron max-chain upgrade (all atoms split contribute to max chain)

Changes:

  • Faster idle mode restart

  • Toggle idle mode during rounds

  • Scene transitions are quicker and hitch less

  • Hold button is quicker

  • Clicking a skill auto unlocks the requisite skills

  • Hold left mouse to swipe through the skill tree to unlock them

  • Music is randomised instead of restarted on reload

  • Pan the skill tree by mousing over the screen edge

  • Pan the skill tree with middle mouse click or keyboard arrow keys

  • Level select screen doesn't automatically scroll to the last unlocked level

  • Back button goes to the last screen you were on

  • You can spend corium any time

  • Reduced the prestige milestone requirements

  • Added an icon to show clicks gain 1 research point

  • Added a buy max option to rocket lab

  • Changed the colour of the rocket lab secondary upgrade texts and added more info

  • Added a mouse over highlight of same skill types

  • Made level 1 slightly easier

  • Recenter the skill tree when you enter the screen with no skills in view

Fixes:

  • Reduce steamworks stat update rate

  • Explicite trigger for all skills unlocked achievement

  • Prevent freezing time during a scene transition

  • Alert Icons will periodically check for unlocks

  • Ending audio will follow volume slider

  • Switching scenes while in idle mode doesn't auto start a new round

  • Reduced garbage collection

  • Switched from float to double for research cost

  • Fixed a duplicate rocket lab production

Now 100% ing the game will be much less of a grind

Thanks again and don't forget to leave a review if you've been enjoying this game :)