The New Heights Update

major update

My Name Is Vincent Pogo · build 23070902 · published

On SteamNotes only · this build shipped before we watched the app

Major Highlights

  • Biome 2 Officially Added: Glide through the Goo Lagoon, featuring new traversable jungle foliage, massive mushroom-covered trees, and windy peaks that will make you clench your butt.

  • New Ability — Cancel Jump: A new base movement ability! Taught in the opening tutorial, this allows for much more precision in platforming.

  • Cinematic Experience: New cutscene support for biome discovery and mechanism unlocks across all areas, including Meandering Meadows.

  • Save Slots: We’ve added 3 Save Slots, allowing you to run multiple playthroughs or share your game with others.


World & Art

  • Goo Lagoon Aesthetics: New custom tree tech and foliage shaders specifically designed for the lagoon.

  • Global Visuals: Improved global shaders and added Far-distance ground projection to make the horizons look more natural.

  • Audio: Added a dedicated Cancel Jump SFX to give better feedback on movement.

Player & Movement

  • Fall Damage: Watch your step! Vincent will now die if he free-falls from too great a height.

  • Camera Overhaul:

    • Increased downward pitch (-35° → -45°) and upward pitch (20° → 75°) for better vertical awareness.

    • Auto-Reset: The camera now returns to the default horizon if left untouched for 5 seconds after looking up.

  • Style Points: Flipping is now purely cosmetic - show off those moves!

Mechanics

  • Flag Coins: If you teleport or "hard-reset" after dying with 0 coins, all coins in the world will now reset.

  • Mechanism Switches: Added a master switch that unlocks all mechanisms (Fans, Jump Pads, Portals) within a specific biome.

  • Checkpoints & Portals:

    • Portals now act as Checkpoints accessible via the Level Selection screen.

    • Redundant checkpoint buttons near portals have been removed for a cleaner look.

  • Wind: New wind zones provide consistent directional force on Vincent.

  • Glide Ability: Glide ability added to Vincent, allows Vincent to soar in the air for a duration of time

UI & Quality of Life

  • Stat Tracking: The stats screen now tracks Discovery progress, longest time alive, jump types, death types, and more.

  • Pause Menu: To prevent accidental restarts, "Resetting" now requires you to open the Pause Menu.

  • Dialogue: Multi-line dialogue now features a prompt to let you know there is more to read.

  • Visual Polish:

    • Updated animated icons for Flag Coins, Glide, and Mega jump.

    • Standardized all Biome and Checkpoint naming conventions.

Saving & Loading

  • Quick Saves: Quitting at any time now saves your exact position. Resume exactly where you left off.

  • Completion Tracking: Added a "Game Completion %" to your save file.

  • Hardcore/Custom Modes: Hidden architecture for new game modes has been added (stay tuned for future updates!).

Bug Fixes & Misc.

  • NPCs: All NPCs have been modelled (animations coming soon!).

  • Dev Maps: Added a Hub to access the new Gym, Zoo, and Museum developer maps.

  • Fixed: Issues where falling into liquids caused the player to freeze.

  • Fixed: Overly strict Flag placement (now more forgiving).

  • Fixed: Crash when visiting the Stats screen.

  • Fixed: HUD no longer stays visible during cutscenes, and player control is properly disabled.

Thank you for playing and testing Vincent Pogo! We're excited to see you reach New Heights in the Goo Lagoon.