Deified 0.2.6: System Fixes, Balance Updates & Stability Improvements

Deified · build 23035054 · published

On SteamNotes only · this build shipped before we watched the app

PATCH 0.2.6

A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most.

BUG FIXES & IMPROVEMENTS

  • Boss kill achievements are now awarded at the end of the fight, not on kill (you must win the full fight)

  • Fixed “Careful Planning” Temple bonus not applying correctly

  • “Reset cooldown” slot modifier now limited to once per relic per turn

  • Slot bonus granting Obols/Gold on kill no longer applies to enemies spawned during combat

  • Temple bonuses granting MP/armor/heal on kill now trigger on enemy death (including status or traps)

  • Library bonuses granting stats/gold on kill now trigger on enemy death (including status or traps), but not for enemies spawned during combat

  • Fixed display resolution not loading correctly

  • Added FPS cap option in settings (may depend on GPU settings)

  • Fixed summons unable to end their turn when playing multiple turns

  • Fixed Elite Shelly being summonable multiple times

  • Fixed Temple “Mirror” skills fully purchasable when only one side was unlocked

  • Random relic no longer stays selected between runs

  • NPC room upgrade now correctly grants an additional choice

  • Slot modifier rarity now increases faster with levels

  • Fixed Golden Apple level 4 effect

  • Fixed Midas final synergy