Big FPS and QoL Update

major update

The Crust · build 23018281 · published

On SteamNotes only · this build shipped before we watched the app

Hello, community!

We’re happy to announce the release of a new Big FPS & QoL Update! In this one, we focused on optimization and also introduced several useful new features. Let’s go through them one by one.

Optimization

In this update, the conveyor systems have undergone significant changes. We have optimized the way resources are displayed in warehouses and on conveyors, and we have implemented a system for automatically merging and splitting conveyor sections, resulting in a significant increase in FPS—on average, approximately double that of the previous version. The exact increase in FPS depends on your device's specifications.

Module naming

We’ve added the ability to assign names to modules. This makes it easier to manage capsule and rocket dispatches for contracts - simply select the appropriate Flight Control Center or Launch Station when sending resources.


Flight Control Center buffer management

With the addition of cargo pods landing at the Flight Control Center, managing resource unloading became necessary. You can now freely choose between drones and conveyors for handling deliveries.

Rover, Cargo Truck, and Rocket upgrades

Applying researched upgrades to rovers, cargo trucks, and rockets now requires credits. You can upgrade rovers and cargo trucks via their interfaces, and rockets at the Launch Station.


Auto-trading at market price

When setting up auto-trading, it can be difficult to choose a price that is both profitable and attractive to buyers or sellers. To simplify this, we’ve added the option to trade resources at market price, which updates dynamically while searching for deals.


Available contracts filter

We’ve also added a new contract filter that shows only the contracts available at your current reputation level with an organization.


Organization Contract Access

Speaking of organizations, cooperation with some of them will now require meeting certain conditions (no spoilers!). In this update, this mechanic applies to 5 organizations, with more to follow by the full release. Connections don’t come easy :)

This update also includes various bug fixes and balance improvements.

Full Changelog v0.99.85

Added

  • Added a new point of interest with barter contracts.

  • Added the ability to assign names to modules, making it easier to select the appropriate Flight Control Center or Launch Station when loading contracts (It is recommended to rebuild existing Flight Control Centers and Launch Stations to ensure proper functionality).

  • Added a “market price” option for auto-trading.

  • Added rocket, truck, and rover upgrades purchasable with credits.

  • Added upgrades for the Fusion Reactor, Fuel Generator, and Biogenerator.

  • Added income from the Data Processing Node to the Income & Expenses tab in statistics.

  • Added a filter for available contracts.

  • Access to some organization contracts is now unlocked after meeting certain conditions.

  • Added a drone logistics control option for resource unloading at the Flight Control Center.

  • Added food distribution to colonists in the Industrial Kitchen, along with additional serving slots in the Kitchen and Refrigerator.

  • Added repeatable research for converting science points into credits.

  • Added residential construction costs to the base capitalization calculation.

  • Added power consumption for Fundamental and Social Science Labs.

  • Added resource weight info to tooltips in the contracts menu.

  • Added the ability to transport oxides between outposts.

  • Added an indicator for the number of trips when assigning truck routes.

  • Added a capacity limit bar to the Underground Storage.

  • New encyclopedia page: Medical Center.

  • Added sound effects for many modules.

Optimization

  • Optimized resource rendering on conveyors and in storages.

  • Optimized conveyor segments: automatic merging and splitting.

  • Optimized loading of heavy UI assets and reduced VRAM usage on empty levels.

Fixed

  • Fixed an issue where drones could drop resources near a module instead of delivering them.

  • Fixed an issue where, in some cases, a colonist could cause the game to freeze.

  • Fixed an issue where loading a save updated the market (fix applies to new saves only).

  • Fixed an issue where demolishing conveyors did not reduce base capitalization.

  • Fixed issues where interrupting room calculations caused incorrect room detection.

  • Fixed an issue where a colonist retained invulnerability after a canceled expedition, making them immortal.

  • Fixed an issue where trucks could exit factories backwards when modules were mirrored.

  • Fixed an issue with incorrect dialogue sequencing when multiple quests triggered simultaneously.

  • Fixed an unbuildable tile on the base surface.

  • Fixed gaps in conveyor resource flow caused by low FPS.

  • Fixed an issue where clicking on superpriority behaved incorrectly after adjusting drone logistics.

  • Fixed incorrect recipe values in the Multi-Regolith Refinery Mk2 UI after upgrade.

  • Fixed a crash when saving with unconfirmed room wall/floor holograms.

  • Fixed an issue where building a room around an elevator allowed colonists to walk outside without helmets or oxygen needs.

  • Fixed an issue where filter buttons disappeared when selecting an outpost.

  • Fixed an issue allowing Underground Storage to be built inside living quarters.

  • Fixed an issue allowing infinite credits using the Conveyor Elevator and Gas Storage.

  • Fixed an issue where the gas network functioned with incomplete pipes.

  • Fixed an issue where a pipe segment remained between modules after demolition and couldn’t be removed.

  • Fixed an issue where some statistics points could not be hovered.

  • Fixed an issue where the hunger icon above a colonist could persist too long.

  • Fixed an issue where a nearly full truck would pick up only part of the resources, causing the remaining resources to disappear along with the point of interest.

  • Fixed an issue where trucks sometimes drove around the Cargo Dock instead of unloading.

  • Fixed an issue where gases were not displayed in statistics.

  • Fixed an issue where trucks occasionally did not leave the factory.

  • Fixed an issue where demolishing gas storage caused it to disappear even if space was available in connected storage.

  • Fixed an issue preventing Gas Extractor upgrades on the base (fix applies to new saves only).

  • Fixed an issue where mirrored construction of the Launch Station caused incorrect rocket visuals.

  • Fixed an issue where assigning a rover movement could reset the selected filter.

  • Fixed an issue where a door could be built on an occupied wall of an already constructed room.

  • Fixed an issue where player likes did not function correctly.

  • Fixed an issue where, after exiting free camera mode with Esc, left mouse button clicks would not work correctly.

  • Fixed an issue where the farm tooltip in the construction menu displayed an incorrect number of worker slots.

  • Fixed incorrect display of colonist efficiency in the Café and Bar.

  • Fixed colonist animations in the Industrial Kitchen.

  • Fixed statuses for colonists working at or heading to the Industrial Kitchen.

  • Clicking the “insufficient resources for contract” notification now opens the relevant module.

  • The Flight Control Center now displays all stored resources.

Changed

  • Superpriority now adds 2 minutes per click instead of 1.

  • Added available/occupied bed count to colonist tooltip.

  • Improved the tooltip for rockets in the bottom panel.

  • Modules now display total and available gas storage capacity.

  • Improved visibility of the output conveyor in the Multi-Regolith Refinery.

  • Added color indicators and positive/negative markers to room beauty tooltips.

  • Updated arts in some quests.

  • Removed power toggle buttons from CPU data centers.

  • Increased background blur in the colonist panel and transport menu.

  • Updated colors for some bulk resource icons.

  • Updated the appearance of Aluminum Oxide.

  • Improved conveyor connections to the Rare Minerals Refinery.

  • Improved rocket launch sound.

  • Updated Café description.

  • The overflow-to-conveyor button now turns green when active.

  • Adjusted Biogenerator dimensions.

  • Updated encyclopedia page about colonist comfort.

Balance

  • Rebalanced module prices in the shop.

  • Rebalanced power consumption/production for many modules.

  • Increased Biogenerator energy output efficiency 130 -> 150.

  • Reduced fuel consumption of the Fuel Generator by 10%.

  • Improved Fuel Generator efficiency upgrade II -30% -> -40%.

  • Reduced research costs for science production upgrades (all lab types) by 30–40%.

  • Rebalanced Industrial Kitchen construction cost.

  • Reduced injury chance during module breakdowns 7% -> 6%.

  • Increased starting resources and credits in Sandbox mode.

  • Fixed Supercapacitor recipe in the Constructor.

  • Updated research tree.

  • Adjusted late-game contract distribution in favor of lunar contracts.

Steam Reviews: Your Feedback Matters


If you’ve been playing The Crust and have thoughts to share, leaving a Steam review is a great way to support the game. Reviews help other players understand what the experience is like and give the team a valuable perspective on what’s working well and where things could improve.It doesn’t need to be long or detailed. Even a short note about your experience is helpful, and the team truly appreciates everyone who takes the time to leave one.

Join The Crust Community


You can find the The Crust community on Discord and Reddit for discussion, updates, and feedback. We also post detailed patch notes on Discord for those who want to follow changes closely, You can vote for an idea that could be added to the game, or submit your own on our website:

idea.the-crust.com

We wish you a smooth launch and unforgettable adventures!


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Veom Studio team

Big FPS and QoL Update · The Crust build 23018281 · SteamPeaks