Deified 0.2.4: Major Fixes, Balance Updates & System Clarity

Deified · build 23013402 · published

On SteamNotes only · this build shipped before we watched the app

PATCH 0.2.4

A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most.

BUG FIXES & IMPROVEMENTS

  • Fixed the “Destock” passive blocking rerolls and clarified that it fills the reliquary with relics matching your highest class or Lord synergy

  • Fixed a bug where entity models could persist between fights

  • Fixed an issue when using a Karma relic in a slot that summons an enemy unit

  • Slot modifier summoning an enemy on use now summons a Boomlet

  • Fixed Cartographer bonus: rerolling Libraries now works correctly (was giving an extra option instead)

  • Merchant no longer offers level 3 relics

  • When a slot has more than 3 bonuses, additional ones are now grouped into a single icon

  • Prevented the “your turn ended” message from appearing after combat is already over

  • Slightly reduced Library frequency

  • Midas passive granting gold on enemy death no longer applies to summons

  • Fixed wins granting fewer obols than expected (now roughly doubled)

  • “Heal” keyword now displays max healable value in tooltip

  • Greatly reduced Mesis base damage

  • Fixed “Humble” causing level 1 reliquaries to be empty

  • Fixed animation speed setting not loading correctly

  • Fixed combat music continuing when leaving a fight too quickly

  • Slot level restriction now accounts for increased level

  • Merchant big discount now correctly updates its availability

  • Enemies can no longer trigger opportunity attacks during planning phase

  • Quests can now be collected faster

  • Fixed acrobat bonus stacking infinitely when previewing abilities or canceling movement

  • Fixed healer first synergy

Deified 0.2.4: Major Fixes, Balance Updates & System Clarity · Deified build 23013402 · SteamPeaks