DUNGEON ARTIFACT · build 22956230 · published
We're excited to announce the Ver 2.7.0 update for DUNGEON ARTIFACT!
This update primarily focuses on English localization support. Thank you for your continued support of DUNGEON ARTIFACT!
You can now change the language in the settings menu!
Added functionality to cancel card processing in the stack when all enemies
are defeated. This eliminates unnecessary processing time.
This change was implemented in ver 2.6.0 but was omitted from the patch notes, so we're announcing it again here.
Damage numbers now appear with slight positional variation, improving visual clarity when dealing consecutive damage.
Cards like "Void" were designed to have players deal damage to themselves, but this was incorrectly being amplified by various damage-increasing abilities. Self-inflicted
damage now bypasses damage enhancement effects.
Wind Thrust: 11 damage => 14 damage
Charged Wind Storm: 10 damage => 13 damage
Sand Storm: 10 damage(x2) => 12 damage(x2)
Divine Judgment: 12 damage => 15 damage
Phantom Blade: 4 damage => 5 damage
Night Edge: 8 damage => 9 damage
Clay Wall: 5 barrier => 6 barrier
Aqua Veil: 12 barrier => 15 barrier
Arcane: 4 damage, 4 barrier => 5 damage, 5 barrier
Artillery Strike: 12 damage, 8 barrier => 14 damage, 10 barrier
Buckshot: 16 damage => 18 damage
Buckshot: 16 damage => 18 damage
Hollow Point: 2 cost => 1 cost
Crack: 5 damage => 7 damage
Counterstrike: 10 damage => 13 damage
Railgun: 4+X×4 damage => 4+X×6 damage
Materialize: 7 barrier => 10 barrier
Destroy Laser: 12 damage => 18 damage
Solar Laser: 12 damage => 18 damage
Division: 5 damage => 7 damage
Ice Pillar: 4 damage, 7 barrier => 12 damage & 10 barrier
Morning Star: 14 damage => 28 damage
Water Cutter: 10 damage => 13 damage
Enchanted Sword: 8 damage => 10 damage
Star Mine: 2 cost => 1 cost
Black Steel Bullet: 15 damage => 17 damage
Shock Rain: 4 cost => 3 cost
Explosion: 10 damage => 12 damage
Frost Stab: 10 damage => 21 damage
Freeze: 6 damage => 7 damage
Firewall: 10 barrier => 14 barrier
Continuous Break: 3 damage => 4 damage
Lightning Bullet: 10 damage => 13 damage
Plasma Bullet: 10 damage => 13 damage
Frost Burn: 12 damage, 12 barrier => 18 damage, 18 barrier
Linked Chanting: 7 cost => 6 cost
Ignition: Play 1 card without paying cost => Play 2 cards without paying cost
Cyclone: 8 damage => 10 damage
Flash: 2 cost => 1 cost
Tile Breaking: 15 damage => 22 damage
Fixed an issue where Star Mine's predicted damage and actual damage values were different.
Fixed the trigger ability of "Dirac Sea" to apply its effect even when there are no cards in hand.