ver 2.7.0 Update Contents

major update

DUNGEON ARTIFACT · build 22956230 · published

On SteamNotes only · this build shipped before we watched the app

We're excited to announce the Ver 2.7.0 update for DUNGEON ARTIFACT!

This update primarily focuses on English localization support. Thank you for your continued support of DUNGEON ARTIFACT!

New Features

English Localization Support

You can now change the language in the settings menu!

Battle End Card Processing Cancellation

Added functionality to cancel card processing in the stack when all enemies

are defeated. This eliminates unnecessary processing time.

Specification Changes

Reroll Cost Increase Reduced from 50 to 25

This change was implemented in ver 2.6.0 but was omitted from the patch notes, so we're announcing it again here.

Damage Text Position Variation

Damage numbers now appear with slight positional variation, improving visual clarity when dealing consecutive damage.

Self-Damage No Longer Affected by Damage Enhancement Effects

Cards like "Void" were designed to have players deal damage to themselves, but this was incorrectly being amplified by various damage-increasing abilities. Self-inflicted

damage now bypasses damage enhancement effects.

Damage and Barrier Value Adjustments

Wind Thrust: 11 damage => 14 damage

Charged Wind Storm: 10 damage => 13 damage

Sand Storm: 10 damage(x2) => 12 damage(x2)

Divine Judgment: 12 damage => 15 damage

Phantom Blade: 4 damage => 5 damage

Night Edge: 8 damage => 9 damage

Clay Wall: 5 barrier => 6 barrier

Aqua Veil: 12 barrier => 15 barrier

Arcane: 4 damage, 4 barrier => 5 damage, 5 barrier

Artillery Strike: 12 damage, 8 barrier => 14 damage, 10 barrier

Buckshot: 16 damage => 18 damage

Buckshot: 16 damage => 18 damage

Hollow Point: 2 cost => 1 cost

Crack: 5 damage => 7 damage

Counterstrike: 10 damage => 13 damage

Railgun: 4+X×4 damage => 4+X×6 damage

Materialize: 7 barrier => 10 barrier

Destroy Laser: 12 damage => 18 damage

Solar Laser: 12 damage => 18 damage

Division: 5 damage => 7 damage

Ice Pillar: 4 damage, 7 barrier => 12 damage & 10 barrier

Morning Star: 14 damage => 28 damage

Water Cutter: 10 damage => 13 damage

Enchanted Sword: 8 damage => 10 damage

Star Mine: 2 cost => 1 cost

Black Steel Bullet: 15 damage => 17 damage

Shock Rain: 4 cost => 3 cost

Explosion: 10 damage => 12 damage

Frost Stab: 10 damage => 21 damage

Freeze: 6 damage => 7 damage

Firewall: 10 barrier => 14 barrier

Continuous Break: 3 damage => 4 damage

Lightning Bullet: 10 damage => 13 damage

Plasma Bullet: 10 damage => 13 damage

Frost Burn: 12 damage, 12 barrier => 18 damage, 18 barrier

Linked Chanting: 7 cost => 6 cost

Ignition: Play 1 card without paying cost => Play 2 cards without paying cost

Cyclone: 8 damage => 10 damage

Flash: 2 cost => 1 cost

Tile Breaking: 15 damage => 22 damage

Bug Fixes

Fixed an issue where Star Mine's predicted damage and actual damage values were different.

Fixed the trigger ability of "Dirac Sea" to apply its effect even when there are no cards in hand.