Din's Champion now in Beta!

major update

Din's Champion · build 22928803 · published

On SteamNotes only · this build shipped before we watched the app

Not only is Din's Champion now in beta, we released an updated demo, and a new patch!

This patch makes some monster types more unique when nemesis, improved support quests, balances many things better, fixes several other minor issues.

0.900 change list:

  • changed from alpha to beta

  • added NemesisExtraMaxRejuvenationUse to Torva Shaman and Dark Orc Shaman

  • added NemesisExtraMaxRetreats to Imp, Horror, Dark Elf Wizard, Zombie Horror, Zombie Dark Elf, and Dark Orc Shaman

  • town attacks should start much closer to player town now

  • support quests are now considered priority 2 quests

  • increased AddFealtyChance from 0.01 to 0.0125

  • increased bomb damage another 20%

  • fixed crafting cloth chest armor not adding tailoring xp

  • now remove support status effect if quest is failed

  • increased drake ArmorMult/HealthMult from 1.0/1.0 to 1.5/1.5

  • increased changeling DamagePercentPhysical/DamagePercentCold from 2.0/2.0 to 3.0/3.0

  • increased guardian DamagePercentPhysical from 4.0 to 6.0

  • liches now have blink skill

  • now support status effects increase effective level 0.75 for each one (just changes the display number to try to reflect increased difficulty)

  • saplings and seedlings no longer have a chance to spawn items

  • fixed objects that use UseStatusEffect not using correct level

  • now bosses get a large temporary fire resistance bonus when they start fires

  • doubled chance of town levels (only new maps)

  • lightning damage from weather now scales with difficulty correctly

  • now when a support column is destroyed it will cause damage to blocks above it

  • fixed some faction issues between clans and town members (Tchey)

  • now can actually deliver clan to clan deliveries

  • now force window width + 1 if in borderless mode to prevent windows/drivers from making exclusive mode and possibly shifting window location

  • fixed new items not stacking correctly if same old item is equipped right then

  • fixed a few ways you could get a new item and it wasn't trying to stack on hotbar first

  • now settle plants better at beginning of world so much less likely to shift

  • now some of the taller desert plants fall when chopped down

  • made diamond block texture brighter

  • removed "only local quests" option from clan get quests screen

  • made berserk hit effect half size

  • changed magic chance blessing icon from treasure elixir to archaeology skill

  • changed font slightly to fix some bleed through issues

  • no longer get credit for secrets when explorer is not a player

  • changed deed intro from "Can place in a house..." to "Place on wall of valid room..."

  • simplified house deed text and color coded a little

  • now number of members for player clan includes all players

  • fixed some blending issues with door blocks

  • fixed logic error in Hazard::parentDestroyed

  • fixed some cases that were using ’ instead of '

  • changed world MapVersion to 15

  • changed PROTOCOL_VERSION to 162