DarkSwitch - Hotfix #4

DarkSwitch · build 22899050 · published

On SteamNotes only · this build shipped before we watched the app

Shine bright, Arelians!


Hotfix #4

  • Fixed an issue where units could get stuck in older save files

  • Fixed a bug where monster waves wouldn’t spawn in Chapter 5

  • Fixed a bug where a scout group appeared in the issues panel after the Sunburst skywalker crash

  • Fixed a bug where an upgraded Light Tower could behave like a level 1 tower after loading a save

  • Fixed a bug that allowed buildings with unfinished extensions to be moved

  • Fixed a bug where construction could be canceled while a building was being relocated

  • Fixed a bug where a building’s window would reopen after it was dismantled

  • Reduced Light Network energy consumption

  • Infected resource nodes are no longer counted as infected buildings

  • Fixed an issue where Walkers could take too long to start gathering resources

  • Fixed a bug where residents could use ziplines without a cabin

  • Added a “Support” button to the main menu and in-game menu


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