Spellsided Playtest · build 22834052 · published
Added Challenge #16 - Double-Up
The game is now using a new voxel rendering pipeline that significantly streamlines the design process. We are interested hear from you if performance is negatively affected, especially load times, so let us know if you notice any differences!
The death animation is now voxelised! It’s pretty fun :D
ALL the challenges are back! (except the shield tutorial, which will be reworked)
Dash stacking is finally fixed! Enjoy discovering all the interesting spell interactions.
The dash animation is also fixed.
Fixed a hard crash upon loading/reloading levels.
Some models are no longer missing a random voxel in the middle.
Laser doesn't glow anymore :(
The satisfying 'challenge complete' sound isn't playing for some reason </3
Some spells aren’t popping out of their sockets when they are on the top face.
Exiting a challenge takes you back to the main menu instead of the challenge selection menu.
Transparent switch blocks are incorrectly rotated.
As always, look out for the fortnightly devlog that we’ll be posting on Steam Community, Discord, and other socials for highlights from the previo us challenge and more!