BLEEDING Playtest · build 22821146 · published
Hi! Thank you all for 1k wishes
We’ve been working on making combat feel better and reducing frustration during deaths.
Last Breath gives you a short recovery window instead of a hard fail, alongside improvements to feedback, enemy reactions, and overall clarity.
Added Last Breath feature (includes time slowdown effect)
Introduced new shotgun animations and VFX
Improved shield enemy behavior
Fixed booster deactivation SFX
Updated bot voice lines
Improved shotgun enemy animations and added hit reactions (please tell us if it feels better or not)
Added additional Steam links across UI screens
Disabled flash hit VFX from the player camera