AOE balance changes + Impossible / Hard.

Buggos 2 · build 22778143 · published

On SteamNotes only · this build shipped before we watched the app

Balance changes:

Human Units

  • Mech combat rating increased from 450 -> 650. This means less of them will come in attack waves.

  • Mech rocket damage decreased from 40 -> 30.

  • Mech rocket splash range decreased from 50 -> 40.

  • Mech base health decreased from 350 -> 300.

  • Missile Launcher base attack range decreased from 150 -> 110.

  • Missile Launcher base splash range decreased from 60 -> 45.

  • Missile launcher base damage decreased from 30 -> 20.

  • Flamer base health decreased from 50 -> 35.

  • Flamer base attack range increased from 30 -> 40.

  • Flamer base speed increased from 50 -> 70.

  • Flamer base attacks per second decreased from 2.5 -> 1.5.

  • Attackship base max health reduced from 375 -> 300.

  • Attackship base Attacks per second reduced from 4 -> 3.

Difficulty Adjustments

  • Impossible AI threat gain reduced from 1.4 -> 1.3.

  • Impossible threat decay reduced from .93 -> .91.

  • Hard AI threat gain reduced from 1.2 -> 1.15.

Impossible Difficulty upgrades

  • Explosive radius decreased from 10 -> 8.

  • Range decreased from 50 -> 35.