Free DLC Update!!!

major update

Buggos 2 · build 22744353 · published

On SteamNotes only · this build shipped before we watched the app

Current Patch Notes

In this free DLC update, you will fight on 3 new planets where the humans have built up some new units and defenses for you to deal with. Not to worry though as the Buggos arsenal has also grown. With a brand new evolution tree and three new Buggos units, you will be able to take on the dirty Humans once more. Additionally we have full workshop support and a level editor for sharing your creations. 

General

  • New evolution tree layout and many more evolution nodes. 

  • Added an “are you sure?” popup so you don’t accidentally go to the overworld, main menu, or quit the game while in the middle of a mission.

  • Added a warning for mass deletion.

  • Renamed evolution Pluripotent Ovum Production to Mother To All

  • Removed tutorial text in mission 2 of planet 1

  • Updated auto gooing and auto building code to be better? You tell me.

  • Updated the description of chemical artillery to read as a slowing gas instead of poison gas.

  • Added new hotkey for turning off production of all selected spawners.

  • Added new hotkey for turning on production of all selected spawners.

  • Added option in settings to change color of attack lines from spawners

  • Added option in settings to change color of selection circles of objects.

  • Added spawning sound effect to all Buggos spawners when they spawn a wave of bugs.

Language Support

  • French

Engine Updates

  • Updated the backend Render Engine. Should increase FPS minorly. ~5FPS for lower end machines.

  • Added more memory leak protections.

  • Fixed text scaling issues on larger monitors.

Hard and Impossible Human Upgrades

  • New - Human Attacks Per Second Increase

  • New - Human Spawn Cap Increase

  • New - Human Building Damage Increase

  • New - Human Buildings Repair Over Time

  • New - Human Fire Clears Goo. Flamers will also try to remove Goo.

Bug Fixes

  • Fixed a bug where an over capped population would add negative damage when used with Alpha-Shift Pheromones.

  • Fixed a bug where the shadows would sometimes flicker when rendering the screen.

  • Fixed a bug with mouse edge panning where it was ignoring the boundary for max camera position.

  • Fixed a typo on the Civilian description. 

  • Fixed a bug where swarm mother lair was not displaying its death splat effect.

  • Fixed a bug where wasp nest was not displaying its death splat effect.

  • Fixed a bug where units would spawn and slide around for a bit. Now they spawn walking.

New Evolutions

  • Leviathan Brooder - Allows spawning of the Leviathan.

  • Faster Leviathans  - Increase Leviathan Move Speed by +20%

  • Leviathan Max Hit  - Leviathan's plating allows them to take a maximum of 20 damage per hit.

  • Leviathan Max Hit Decrease - Reduces the maximum hit Leviathans can take by 5.

  • More Leviathan Health - Leviathans spawn with +30 more health.

  • More Leviathan Spawns - Increases the number of Leviathans spawning by +1.

  • Cerebral Mass - allows spawning of the Brain Bug

  • Brain Bug Faster Attacks - Increase Brain Bug Attack Speed by +20%

  • Faster Brain Bugs - Increase Brain Bug Move Speed by +20%

  • Rage Spores - Brain Bugs release Rage Spores on death. Rage Spores increase attack damage of other Buggos by +15%.

  • Mind Control - Brain Bugs have a +5% chance to Mind Control units they attack.

  • Devourer Crag - Allows spawning of the Devourer.

  • Worm Sync - All Devourers will sync their movement, burrowing and emerging together.

  • Hidden - Devourers can not be targeted while underground.

  • Deep Burrow - Devourers can not take damage while underground.

  • Delivery Boy - Devourers can transport Swarmers within their stomachs. On first attack they will spawn +15 Swarmers.

  • Goo Spreader - Devourers have a 10% chance to spread goo, once per second.

  • Thick Hide - Devourers grow a thicker outside skin protecting them from damage. +20% damage reduction.

  • Cheaper Pus - Reduces the Builder cost to create Nutrient Pustules by 2.

  • More Speed - increases the move speed of all Buggos units by 5%

  • More Attacks Per Second - increases the number of attacks per second by .1

  • Home Field Advantage - When Defenders are on Goo they get +4 bonus Armor.

  • Nutrient Pustule Explosion Damage - Increases the damage of Pustule explosions by +25.

  • Nutrient Pustule Explosion Range -Increases the range of Pustule explosions by +30.

New Mutations

  • Negative Armor - Armor values can go to -10. Negative armor increases damage taken. 

  • Warrior Warship - Leviathans spawn +1 warriors when they take damage.

  • Ill Tempered -  All Buggos deal +10 Damage and lose 10 max health.

  • Speed Spawning - Reduces the spawn time of all spawners by 30%.

  • Brain Host - When a mind controlled unit dies, +5 Brain Bugs spawn from its corpse.

  • Omega Laser - Devourers laser attacks now explode at the target location in a medium area.

Balance

  • Flying units can no longer be targeted over walls except by other flying units.

Human

  • Human units that take damage on Goo from the Goo will now get upset and try to attack a random Buggo building.

  • Mechs can now shoot rockets when they first spawn instead of waiting for the cooldown.

  • Commando Facility base health increased from 150 -> 300

  • Flamer Academy base health increased from 100 -> 200

  • Flame turret base health increased from 60->70

  • Laser generator damage reduced from 100 -> 50

  • Mech yard health increased from 350 -> 400

  • Mine explosion range increased from 50 -> 100

  • Tank factory base health increased from 200 -> 300

  • Tesla turret base health increased from 100 -> 250

Buggos

  • Evolution Caustic Burst - Increased pustule explosion damage from 25 -> 40.

  • Evolution Alpha-shift pheromones - Damage increase gives a percent of base damage instead of added flat damage. 

  • Wasp base speed reduced from 75 -> 60

  • Wasp charge attack speed bonus reduced from 50 -> 40

  • Wasp base agro range reduced from 150 -> 125

  • Faster swarmers increased speed reduced from 20% to 15%

  • Defender splash is now a mutation instead of an evolution.

  • Boom slug Increased explosive area reduced from 30 -> 20.

  • Boom slug base explosive area increased from 30 -> 40.

  • Shell Hardening -> Armor reduced from +3 -> +1. Health increased from +5 -> +10

  • Brooder Buggos ->Buggo health bonus increased from +1 -> +5

  • Nutrient Pustule builder cost reduced from 8 -> 4

  • Nutrient Pustule base health increased from 15 -> 30

  • Hive builder cost reduced from 8->6

  • Hive base health increased from 100 -> 250

  • Swarmer Den base health increased from 100 -> 250

  • Swarmer Den base armor increased from 3 -> 4

  • Boom Slug Pool base health increased from 200 -> 350

  • Spitter Cave base health increased from 100 -> 250

  • Defender Burrow base health increased from 100 -> 300

  • Spore Artillery base health increased from 15 -> 80

  • Spore Artillery damage increased from 6 -> 9

  • Spore Turret base health increased from 20 -> 30

  • Swarm mother layer base health increased from 200 -> 400

  • Titan Hatchery base health increased from 200 -> 600

  • Warrior mound base health increase from 120 -> 300