Banquet for Fools ยท build 22721137 ยท published
๐ฟ Improved Unarmed combat Volling animations
๐ฟ Fixed an issue with Yetiโs using incorrect idle animation during exploration
๐ฟ Your guards now react to bringing old curry to Cristo the blacksmith in Aven Dura
๐ฟ Fixed some visual anomalies on the Meadery map in the water
๐ฟ The Wandering Lady can no longer find the guards if they are in the padurii maze
๐ฟ Only normal Rally animations occur for large sea monsters to fix visual anomalies, and the super rally will still get the larger bonus with the normal rally attack
๐ฟ Fixed an issue that could occur when returning the heirloom sword to the Dura Mare captain
๐ฟ Fixed an issue that could occur after rescuing Laveni from bandits and her quest reward
๐ฟ Increased overall move speed outside of combat, decreased cafera and Hasten song buff to accommodate that
๐ฟ Some worn and shield equipment have increased Max Physical Armor
๐ฟ Decreased some evasion reduction properties or armors/shields
๐ฟ Decreased action speed buff for fairy-blessed armors
๐ฟ Adjusted some armor costs
๐ฟ Bag weight and equipment weight have been separated and weighted differently for the Action Time formula
๐ฟ Guards now move faster! Move speed is no longer affected by bag/equipment weight, instead influencing Stamina regeneration and Dodge distance
๐ฟ Fixed issue with auto-equipping inventory items with controllers
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We're narrowing in on the 1.1 content updates! There are some controller fixes and adjustments coming next that we're just finishing up with!
To answer some frequent questions:
We'll be starting to add achievements into 1.1 - these are just linked to the Treasury menu game mode unlocks, and will be continued to be added to as more of those get into the game after 1.1!
We are still planning on doing some research on localization options after 1.1 and will report when we have any news on that.
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Thank you again everyone for the support! Have a nice weekend! <3