Version 0.6.6 Update

Animalkind · build 22645158 · published

On SteamNotes only · this build shipped before we watched the app

We’re closing this week out strong with another patch that addresses a variety of issues and feedback we’ve received. Thanks again to our community for reporting these issues and sharing information.

Summary of Changes

User Interface, User Experience, and Control Changes

  • Addressed an issue with the watering can animation.

Progression Issues and Small Content Changes

  • Addressed an issue where Tao had some dialog that would lock-up or impede the game.

  • Addressed an issue where a daily quest by Sam would lock up the game.

  • Addressed an issue that would interfere with recipes being shared with all players when their associated unlocks triggered.

  • Addressed an issue where breakable rocks would spawn in small caves, out of reach of the mech’s tools.

  • Adjusted some lighting settings on housing in the game.

Other Bugs

  • Added some safeguards on mech spawning, reducing the chance that it will show up on your bed.

  • Addressed an issue that would lead to looping reconnections when the host would travel to a different world.

  • Addressed an issue where going offline briefly would create a confusing loading experience.

  • Addressed an issue where leaving the game while in conversation with the portal would create a bugged state.

  • Addressed an issue where players could potentially get stuck in a sleeping loop.

Hope you have a relaxing time playing Animalkind and have a wonderful weekend!

The Uncommon Team 🐾