MALPRAXIS™ - 02_04_26_01 - New Operation, Tutorial Overhaul & System Fixes

major update

MALPRAXIS™ · build 22628486 · published

On SteamNotes only · this build shipped before we watched the app

Thank you for the continued reports and feedback.

This update delivers a full overhaul of onboarding, reintroduces a complex live patient operation, and resolves a large number of systemic, UI, audio and progression issues.

We have also updated the store page and supporting materials to better reflect what MALPRAXIS™ is right now, so new and returning players can more clearly understand what they will be playing.


New Operation

Emergency Extrication

A new story-driven operation has been added, representing a significant step forward in complexity, structure and system integration within MALPRAXIS™.

Some of you may recognise elements of this procedure from the original trailer.

It was planned for launch, but we made the call to focus on autopsy and diagnostic systems so MALPRAXIS could ship as a complete experience, rather than hinging everything on a single complex operation.

As of today, all that work is now back in.

This high-risk emergency extrication places you in control of a continuous procedure where diagnosis, intervention and surgical decision-making must all be performed under pressure.

It features:

  • Multi-stage surgical flow (armour removal, diagnosis, amputation, implantation)

  • New vitals interactions and drug balancing

  • Expanded malpractice handling and failure conditions

  • Full integration with Codex, query flow and narrative systems

Will you be able to save Raena Skye?


Tutorial Improvements

  • Completed overhaul of the third tutorial in Shift 0 (Training Dummy Operation)

  • Added voice acted tutorial guidance (Internal Systems Overseer) to reduce reliance on reading

    • Tooltip dialogue will stop when the tooltip is dismissed

  • Reworked tutorial pacing, prompts and flow to better introduce core systems

  • Continued improvements to tutorial reliability and progression

  • Added failsafe behaviour so tooltips will no longer block progress if they fail to load

  • Failing the Dummy operation via defibrillation will now restart the operation NOT fail the shift.


UI and Interaction Improvements

  • Fixed multiple issues with tool selection and category switching

  • Improved selector behaviour so cycling input icons appear consistently

  • Fixed evidence Codex layout issues on non-1080p resolutions

  • Improved linking menu readability with updated panel framing and dividers

  • Fixed HUD appearing briefly at operation start

  • Fixed main menu video loop stopping when rapidly switching panels

  • Fixed non-blocking prompt rendering issues and leftover text

  • Fixed mini-query widgets not updating correctly when already selected

  • Added proper visibility handling for mini-query UI when queries are added/removed

  • Codex now dynamically enables/disables evidence linking input depending on availability


Gameplay Improvements

Evidence, Queries & Progression

  • Fixed multiple issues with evidence linking and selection logic

  • Fixed rare case where correct evidence could be marked incorrect on submission

  • Fixed queries being incorrectly marked as completed when answered incorrectly

  • Added safeguards to ensure operations only complete when all required queries are answered

  • Fixed incorrect dialogue triggering for ignored evidence submissions

  • Fixed evidence assignment issues

  • Adjusted query flows and prerequisites across multiple operations

  • Sub-queries now unlock correctly based on progression flow in all missions

Audio & Feedback

  • Fixed muffled audio caused by vitals screen

  • Restored vitals warning audio on Crash Cart

  • Fixed incorrect alarm triggers

  • Patient organ audio now correctly mutes when deceased

  • Scanning dead patients no longer triggers organ audio

  • Improved audio behaviour when entering/exiting CPR states

  • Crash cart audio is now muffled appropriately when SPIDER is in the NEST

Tools & Interaction

  • Adjusted laser heat curve to be more lenient

  • Reduced laser pain multiplier for specific scenarios

  • Fixed tool equip/unequip edge cases and selector bugs

  • Improved visual feedback when using the laser on Raena’s suit (sparks and glow effects)

  • Fixed clipping issues on arms when lasering, drilling or removing armour

Dialogue & Presentation

  • Added missing VO and fixed silent dialogue lines

  • Updated directives across all operations

  • Fixed dialogue sequencing and blocking issues

  • Added high-intensity nurse reaction dialogue

  • Improved spatial audio for character breathing and VO


Thank you for your feedback, reviews and continued support.

- Sunscorched Studios

MALPRAXIS™ - 02_04_26_01 - New Operation, Tutorial Overhaul & System Fixes · MALPRAXIS™ build 22628486 · SteamPeaks