The Last Night: Zomie Attack · build 22618869 · published
Release Date: April 6, 2026
Seizure Hazard Correction: Resolved a critical issue where global lighting was cycling through random RGB values every frame.
Lighting Standardization: Implemented a new Lighting Controller that forces all light sources to a solid white state by default to ensure player safety.
Photo-Sensitivity Toggle: Added a "Coloured Lights" option in the Gameplay settings. When disabled, the game logic now strictly overwrites all light data to prevent unintended flickering or high-frequency strobing.
Menu Logic Overhaul: Reconstructed the "Options" menu architecture. The "Back" functionality is now properly linked, allowing seamless transition between the Gameplay Settings and the Main Menu.
Persistent Settings System: Integrated a PlayerPrefs save system. Choices made in the Options menu (such as Lighting and Audio preferences) are now cached and will persist even after the game client is closed and restarted.
UI-to-Script Communication: Fixed a synchronization error where UI Toggles were not communicating with the back-end logic. All menu checkboxes are now fully functional and trigger the intended gameplay changes.
Global Light Tagging: Applied
the "CeilingLight" tagging system across all 48 light sources throughout Levels 1-6, ensuring that visual settings apply universally across the entire dungeon.
Shader Optimization: Processed and compiled all 80 shader variants to resolve visual artifacts and "pink texture" errors present in previous dev builds.
Navigation Mesh Verification: Confirmed that Zombie AI pathfinding remains operational. Entities will now correctly track and pursue the player throughout the environment.
Internal Routing: Verified that the AI detection logic is functioning independently of the visual light settings.
Master Volume Framework: Prepared the groundwork for a Master Audio Mixer.
Virtual Routing Support: Verified audio output compatibility with virtual cable routing systems, ensuring clear signal delivery for future footstep and environmental sound implementations.
Implementation of localized 3D audio for Zombie entities.
Refinement of Player character audio (Footsteps/Breathing).
Expansion of the "Video" and "Audio" sub-menus within the Master Settings.
Developer Note: This patch represents a significant shift toward a production-ready environment by prioritizing player safety and UI stability. Further updates will focus on environmental immersion and sound design.