Update 1.9.0.0: QoL Update !

major update

Apocalypse ? No ! · build 22585706 · published

On SteamNotes only · this build shipped before we watched the app

Update 1.9.0.0 is available, with many bug fixes and overall improvements. Here are the patch notes:

What's New:

  • The menu has been completely rearranged for easier use. Game mode selection now occurs after selecting a save slot! (This was already available in testing since update 1.8.1.0)

  • A new event has appeared: the cemetery is now occasionally entirely occupied by religious fanatics. New NPCs, as well as old ones, make their appearance with new dialogue.

  • New rendering system: previously the game constantly displayed all objects on a map at the same time, even if they were not visible on the screen; this is no longer the case.

Minor changes:

  • Most of the maps have been refined again. (Repeating textures have been modified, "ordinary" roofs have been recreated...) A house on the Survivor Camp #2 map has been completely recreated; it now has more detail and a new chest. Areas where rebel NPCs attack you now display a notification and on-screen text warning you that the area is off-limits! Slime AI has been improved: now, when fleeing, they will revert to a liquid form to regenerate health before attacking the player again. Zombie AI has been improved: when zombies are shot, they can now be slowed/disrupted or stop walking for a short time. Four new zombie variants are Available

  • Some zombies can now lose an arm during combat against the player!

  • Added a sound effect when the player takes damage

  • Modified some rock collisions so that bullets can pass through them.

  • The poison effect (a skill unlockable in the skill tree) now displays the damage taken by the creature.

  • Added a shadow to the golden cucumber item.

  • Some interfaces have been modified to add information about the keys to use.

Bug fixes:

  • A bug that forced the mouse coordinates to 0,0 has been fixed.

  • Fix of a bug that could temporarily freeze the game when the pause menu was open.

  • Fixed memory leaks related to particles.

  • Fixed a bug in the dialogue system that displayed encoding characters that should not be visible.

  • (Please note that many other bugs have been fixed but are not referenced in these patch notes, such as: monsters not taking damage, poorly calibrated collision detection, pathfinding of several mobs, incorrect/repeating NPC dialogue...)

Regarding multiplayer mode:

  • Greatly improved multiplayer stability!

  • Time synchronization when joining a part.

Patch Notes Update 1.9.1.0:

  • Added a loading transition for rooms.

  • The lighting system has been optimized and is now more resource-efficient.

  • Herbs have been optimized. Their spawn rate has been increased by 45%.

  • Campfires regenerate more slowly.

  • The dynamite throwing and trap placement previews no longer activate when an interface (inventory, shop, minigame, etc.) is active.

  • Fixed the streetlight texture, which was off when the light was on.

Update 1.9.0.0: QoL Update ! · Apocalypse ? No ! build 22585706 · SteamPeaks