Gorilla Showdown · build 22509991 · published
Bug Hotfix 1
We’ve been watching gameplay and seen some serious, and some not so serious bugs, thanks to all that broke the game. It all makes for a better battle ground!
Features Added
- Tutorial added to main menu.
- Lobby create screen now has a window to explain game modes.
- Risky Rads has some added map scenery.
Gameplay Tweaks
- Pied Sniper and Saxa-Bubblers minimum hold time has been shrunk from 0.4 seconds to 0.1 seconds.
- Flame Keytar provides significantly less slowdown speed to the player while in use.
- Pied Sniper now has a small radius that count as a hit, making for a slightly easier elimination.
- Stink Nana should hit slightly better.
Major Bug Fixes
- Friend lobbies now only allow for Steam friends; this does mean that these lobbies are no longer joinable through the lobby list or quick join.
- Playing a game with ‘Win by Score’ no longer breaks completely at the end of the game.
- XP duplication glitch after playing a ‘Win by Score’ no longer exists.
- End game podium positions are correct for Ape Arsenal and Banana Grab.
Minor Bugs Fixes
- Ape Arsenal UI is now correct while playing Scorching Siege.
- Lobby password entering now hides the numbers while typing.
- Dragon on Scorching Siege no longer has flames turning on randomly
- Scroll views now scroll slower, making it no longer skip items.
- Customisation menu for 16:10 monitors should no longer have broken UI.
- Start of game voice lines are now synced to everyone in a lobby.
- Teams Game mode ‘Win by Score’ now shows the target score.
- Missing localisation for ‘Win by Score’ of 100,000 points.
- Added back missing minimum player counts for certain team’s game modes.
- Lobby search settings now work.
- Top Monkey username now won’t spill with long usernames.
- Boom Box warning icons will now disappear if the player enters the dance pad.