Midas Playtest · build 22480957 · published
Added text to the gold progress bar to display the current goal
Added UI buttons for toggling trade routes
Icons in trade route arrows stop moving when you pause the trade route
Simplified hand UI style
Changed deck icon
Changed order icon
Changed order and authority HUD icon size
Changed tutorial background styles
Building tag tooltips now show all buildings with that tag
Changed water art and added mouse wake
Changed tree art for forest tiles, trees now react to the mouse and are destroyed by roads
Increased maximum zoom out by a bit over 15%
Increased the scroll speed of the guide
Shortened the Keep upgrade animation to try and merge it with the new Midas effect added in 0.3.2a
Improved performance when placing buildings
Improved performance of forest tiles
Sheep farm is no longer agrarian
Changed the wording of Vet Clinic
Costs or Produce were referred to in tooltips for: Haberdashery, Scales, Chefs Kitchen, Crab Farm, Kelp Farm, Barn
Tooltips were broken for: Range Monument, Road, Glassblower, Surveyors Academy, Muck Spreader
Tooltips for extensions would display parts of the extended buildings tooltip instead
Tooltips for buildings like wood cutter would sometimes display the wrong values.
Tooltips for tiles and placed buildings weren't spawning in the correct position on the screen
Tooltip links that line-wrapped would break
Building tooltips that were pinned would sometimes have stats reset if you scouted
Toggling trade routes would close the trade route
Trade routes would block mouse detection for other trade routes when overlapping
Trade routes that weren't in range could still be toggled
Trade routes wouldn't always account for bonus range from things like watchtowers
Disabled trade routes wouldn't save/load
Trade routes weren't always displaying the correct range when placing a building
Range indicator didn't account for change to range
The building range indicator wouldn't disappear when you clicked elsewhere
The deck would open in the middle instead of at the top
Card icons in your hand wouldn't reset to the exact same position if you return them
Population was considered "Any" resource so buildings that import any that would steal them
You could enter text in the frame limit input box
Settings were going offscreen at most resolutions
Clouds weren't loading after continuing
Tile error messages were appearing behind clouds
Placing a watchtower or any other extension on an existing building wouldn't reveal tiles
Forest and Mountain tiles would sometimes clip with water tiles
Haberdashery could be placed on water
Reroll, Scout and Demolish were available before you placed the keep if you completed the tutorial on a previous run