0.3.3a

Midas Playtest · build 22480957 · published

On SteamNotes only · this build shipped before we watched the app

Changes:

  • Added text to the gold progress bar to display the current goal

  • Added UI buttons for toggling trade routes

  • Icons in trade route arrows stop moving when you pause the trade route

  • Simplified hand UI style

  • Changed deck icon

  • Changed order icon

  • Changed order and authority HUD icon size

  • Changed tutorial background styles

  • Building tag tooltips now show all buildings with that tag

  • Changed water art and added mouse wake

  • Changed tree art for forest tiles, trees now react to the mouse and are destroyed by roads

  • Increased maximum zoom out by a bit over 15%

  • Increased the scroll speed of the guide

  • Shortened the Keep upgrade animation to try and merge it with the new Midas effect added in 0.3.2a

  • Improved performance when placing buildings

  • Improved performance of forest tiles

Building Changes:

  • Sheep farm is no longer agrarian

  • Changed the wording of Vet Clinic

Fixed a bug where:

  • Costs or Produce were referred to in tooltips for: Haberdashery, Scales, Chefs Kitchen, Crab Farm, Kelp Farm, Barn

  • Tooltips were broken for: Range Monument, Road, Glassblower, Surveyors Academy, Muck Spreader

  • Tooltips for extensions would display parts of the extended buildings tooltip instead

  • Tooltips for buildings like wood cutter would sometimes display the wrong values.

  • Tooltips for tiles and placed buildings weren't spawning in the correct position on the screen

  • Tooltip links that line-wrapped would break

  • Building tooltips that were pinned would sometimes have stats reset if you scouted

  • Toggling trade routes would close the trade route

  • Trade routes would block mouse detection for other trade routes when overlapping

  • Trade routes that weren't in range could still be toggled

  • Trade routes wouldn't always account for bonus range from things like watchtowers

  • Disabled trade routes wouldn't save/load

  • Trade routes weren't always displaying the correct range when placing a building

  • Range indicator didn't account for change to range

  • The building range indicator wouldn't disappear when you clicked elsewhere

  • The deck would open in the middle instead of at the top

  • Card icons in your hand wouldn't reset to the exact same position if you return them

  • Population was considered "Any" resource so buildings that import any that would steal them

  • You could enter text in the frame limit input box

  • Settings were going offscreen at most resolutions

  • Clouds weren't loading after continuing

  • Tile error messages were appearing behind clouds

  • Placing a watchtower or any other extension on an existing building wouldn't reveal tiles

  • Forest and Mountain tiles would sometimes clip with water tiles

  • Haberdashery could be placed on water

  • Reroll, Scout and Demolish were available before you placed the keep if you completed the tutorial on a previous run