Find the flaming sword and watch enemies burn. Every area runs smoother now, the Crystal Caves got a massive FPS boost, and the compass minimap got a visual overhaul.
What's New
- Flaming Sword - find and claim a powerful flaming sword that replaces your trusty longsword in the same weapon slot. Press 4 to draw it just like before, but now with fire!
- Burning Enemies - enemies hit by fire weapons now visibly catch fire! Flames cling to them and follow their movement for the full burn duration.
Improvements
- Performance boost across all areas - every area in the game now runs smoother. Particles, lights, and effects beyond your view are automatically managed so your GPU only works on what matters. Expect higher framerates everywhere, especially in dense areas like the ancient forest, crystal cave, lava peaks, and dungeon.
- Crystal Cave performance boost - the crystal cave runs significantly smoother now. Crystals, lights, and particle effects beyond your view are automatically managed so your GPU only works on what you can actually see. Expect much higher framerates while exploring underground.
- Minimap glow-up - the compass minimap got a visual overhaul with bigger cardinal labels, a thicker double-ring border, intercardinal tick marks, a facing-direction cone on your blip, and a larger compass needle. Looks sharper and reads better at a glance.
- Minimap hides behind menus - the minimap now politely tucks behind the pause menu, full map, and progress panel instead of floating on top of everything.
Bug Fixes
- Combo counter no longer sticks on screen - pausing the game while a combo counter (x3, x5, etc.) was showing no longer leaves it frozen on the screen forever.
- Damage numbers now show the correct weapon - dealing damage with a sword equipped now properly shows "Longsword" (or the correct weapon name) instead of always showing "Bite".
Coming soon: build and customize your very own kennel! Currently in testing.