Sous Raccoon · build 22294597 · published
This is our biggest update yet. We're bringing a brand new stage, new monsters, new assistants, difficulty options, and a whole lot of polish. Let's get into it.
A new world awaits — deep forest, ancient magic, and tribal secrets. Stage 3 is our largest map yet, and it comes with brand new mechanics that will change how you play.
New Systems:
🗿 Offering System Neglect the sacred statue and suffer a curse. Honor it regularly and earn powerful blessings. Managing your offerings adds a whole new layer of risk and reward on top of everything else.
Dimensional Holes Step in, pop out somewhere else. Use them cleverly — or get caught off guard.
Crumble Platforms Stand on them too long and they're gone. Keep moving.
Mary — The Possum Mother : Our new meta pick. We've worked hard to make her strong without being broken. She's reliable, versatile, and worth getting to know.
Johny — The Bat Farmer : If you like running gold-heavy strategies, Johny is your guy. Play him right and your wallet will thank you.
You'll now see assistant models in the Lobby — and if you head into a Stage without selecting one, the game will remind you.
Runner - Blueberry Clam
Mage - Mage Squid
Caster - Wheat Mudskipper
Also updated:
Giver (Garic Crab) — Successfully deal with it and it'll now drop coins as a reward. High risk, actual payoff.
You can now choose your difficulty before diving in. Whether you're here for a chill run or want to be punished — the choice is yours.
All monsters now have more HP across all stages
Player upgrade cap has been added
Player hitbox has been reworked
Sous Raccoon is now available in 3 new languages:
🇫🇷 French
🇩🇪 German
🇪🇸 Spanish
You can no longer interact with the Chef before visiting the Merchant first — no more accidental mis-clicks
Tutorial now correctly displays the right button prompts for your input method
Pausing during a day transition is now disabled
Bird audio is now spatial/surround sound — you can tell which direction they're coming from (horizontal only)
Perk Exchange ratio changed from 2:1 → 1 : Day Count
Pirate Skin added 🏴☠️
Numerous bugs have been squashed. If you still find something broken, please let us know on Discord or any of our social media channels — we read everything.
We're not slowing down. Here's a look at what's on our roadmap:
Weapon System : Already in development — coming in the next major update.
Perk System Rework : We're exploring deeper Perk variety, difficulty tiers, and combo potential. Not locked in yet, but it's being actively designed.
New Bosses : Two new bosses are planned. Stage 3 was originally going to get one — we didn't make it in time, but they're coming. We're also thinking about randomized boss encounters for more variety.
Stage 4 : Design has started. We're not revealing the theme yet. Stay tuned.
Skin Gacha System : We want to move toward a gacha system for skins — but we need more skins first. For now, direct purchase stays. The pirate won't be the last.
Decoration System : Still on the plan. Whether it makes it before v1.0 launch depends on timing.
Co-op : Yes, we know. It's in active R&D. We're laying the groundwork now and hoping to ship it before v1.0 — it's a Major Plan feature and we're serious about it.
Thank you for playing Sous Raccoon. Every piece of feedback, every bug report, every kind word — it genuinely helps us build a better game.
— Novice Flow Team