Environment Ambient Sound [Test Branch] (Update #393)

Rise & Fall · build 21991941 · published

On SteamNotes only · this build shipped before we watched the app

Hey everyone!

Small update.

The 4 new maps have been given their own ambient sounds.

Sounds are based on objects in the environment (aka dynamic, and based on what's happening and where).

Crowd ambience has been turned down slightly to better balance the soundscape.

The maps should sound different from each other now.

Things are looking more and more stable, and we're gaining confidence with this build as we put it through more tests.

Hoping to get this out to the main branch within a week.

Updates:

Maps:

Meadow

-Added ambient sound based on objects in the environment

-Minor improvements to terrain, pathing, and objects outside arena

-Turned down crowd noises to balance

Volcano

-Added ambient sound based on objects in the environment

-Minor improvements to terrain, pathing, and objects outside arena

-Turned down crowd noises to balance

Desert

-Added ambient sound based on objects in the environment

-Minor improvements to terrain, pathing, and objects outside arena

-Turned down crowd noises to balance

Snow

-Added ambient sound based on objects in the environment

-Minor improvements to terrain, pathing, and objects outside arena

-Turned down crowd noises to balanceshading and visibility across all arenas in the game.

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Environment Ambient Sound [Test Branch] (Update #393) · Rise & Fall build 21991941 · SteamPeaks