Rise & Fall · build 21991941 · published
Hey everyone!
Small update.
The 4 new maps have been given their own ambient sounds.
Sounds are based on objects in the environment (aka dynamic, and based on what's happening and where).
Crowd ambience has been turned down slightly to better balance the soundscape.
The maps should sound different from each other now.
Things are looking more and more stable, and we're gaining confidence with this build as we put it through more tests.
Hoping to get this out to the main branch within a week.
-Added ambient sound based on objects in the environment
-Minor improvements to terrain, pathing, and objects outside arena
-Turned down crowd noises to balance
-Added ambient sound based on objects in the environment
-Minor improvements to terrain, pathing, and objects outside arena
-Turned down crowd noises to balance
-Added ambient sound based on objects in the environment
-Minor improvements to terrain, pathing, and objects outside arena
-Turned down crowd noises to balance
-Added ambient sound based on objects in the environment
-Minor improvements to terrain, pathing, and objects outside arena
-Turned down crowd noises to balanceshading and visibility across all arenas in the game.
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