v0.11.4-v0.11.5 Changelog

Sky Realm Idle · build 21938475 · published

On SteamNotes only · this build shipped before we watched the app

v0.11.4 Changelog

Game Updates:

  1. Fixed damage calculation for split attacks to correctly divide damage segments.

  2. Removed most obsolete hard caps on stats.

  3. Added a two-layer soft cap logic for Healing.

Editor Updates:

  1. Refactored Field and Stack data structures to minimize Mod conflicts.

  2. Optimized stage merging logic for Zones with identical IDs.

v0.11.5 ChangelogGame Updates:

  1. Added Auto-Refine function to the Artifacts page in Inventory.

  2. Revitalize (Regen) effects now respect Healing soft caps.

  3. Balanced the thresholds and decay rates for the first layer of soft caps.

  4. Fixed a targeting issue with the 3-Star Boss Luo Shen's Freeze skill.

Editor Updates:

  1. Added TRIGGER_SOURCE Target Type: Allows targeting the source of a trigger (e.g., the Attacker during ON_HIT) when a trigger context exists.