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Major update · published by the developer

🎃 Halloween Update & Major Overhaul [Oct 29 – Nov 5]

On Steam

Hello everyone!

Before we dive into the details of this patch, we want to give a massive thank you to all of you for the incredible support, feedback, and bug reports you’ve shared with us. Your passion and insights directly help shape Whispering Death, and our goal was to deliver a far smoother, more refined, and terrifying experience for Whispering Death: Prologue.

Today, we are thrilled to bring you a massive update featuring our special Halloween Event, full controller support, extensive performance optimizations, gameplay upgrades, and a huge list of fixes!

🎃 Halloween Seasonal Event

The house has embraced the spooky season, but don’t expect any treats:

  • Themed House Decor: Eerie Halloween decorations scattered across the house.

  • New Look for Death: Death herself has received an exclusive, terrifying Halloween appearance.

  • Brand-New Jumpscare: Added a fresh scare to keep you on edge when you least expect it.

  • Increased Item Randomization: Item placement is now even more unpredictable with each attempt.

The Halloween Event runs from today, October 29, until November 5 at midnight so make sure to jump in before the seasonal decor and exclusive look disappear until next year!

Full Controller & Input Support

  • Improved full support for Xbox controllers and devices using Steam Input.

  • Seamless automatic switching of UI icons and prompts between keyboard and gamepad.

  • Smoother menu navigation, enhanced right analog stick responsiveness, and dedicated sensitivity sliders for both mouse and controller.

  • Redesigned door opening and drawer dragging when using a gamepad.

Graphics & Display Settings

  • Upscaling Tech: Added support for NVIDIA DLSS and AMD FSR 2.

  • Added Dynamic Resolution and automatic detection of recommended settings based on your hardware.

  • Overhauled graphics settings UI, improved scaling, brightness slider fixes, and settings confirmation prompts (Save / Revert).

Interface & Interaction System

  • Completely overhauled Main and Pause menus.

  • Brand-new object highlight effect and expanded on-screen contextual hints (for switches, ladders, safe, laptop, puzzles, and more).

  • Added the option to disable standard interaction hints without losing critical cues.

  • Improved held-item visibility, crosshair behavior, and cinematic UI hiding.

  • Completed missing localization and translations.

Death AI & Escape Sequences

  • Overhauled Death’s hunting, stalking, and hiding behaviors.

  • Improved gaze detection (when the player looks directly at Death) and added new behaviors upon direct contact.

  • Refined the Sanity system to ensure the psychological tension feels just right.

  • Polished final escape sequences: reworked window interactions, ladder transitions, and blocked unwanted interactions during cutscenes.

Physics & Mechanics

  • Checkpoints / Save System: Added a save game feature after opening the front door so you no longer have to restart from scratch after every mistake.

  • Fixed issues with picking up items inside furniture and completely blocked grabbing items through walls, closed doors, and obstacles.

  • Smoother door mechanics, drawer dragging, and cabinet opening.

  • Improved key, book, and puzzle interactions, along with better brick-smashing physics when using the pipe.

  • Fixed glitches related to crouching, camera jitter, and held items, while adding invisible barriers to keep players inside playable boundaries.

  • Realigned audio sync with gameplay animations.

  • Fixed final sequence door and chain issues.

Performance & Visual Fixes

  • Major shadow rendering and shadow-update optimizations to reduce gameplay strain.

  • Eliminated frame drops when opening doors, drawers, and cupboards.

  • Optimized cutscene camera performance and asset preloading to prevent micro-stutters during interactions.

  • Resolved shadow flickering/ghosting after moving objects, corrected lighting on lamp materials, and cleaned up furniture visibility in cinematics.

  • Improved the in-game laptop minigame and added colored subtitles for better dialogue clarity.

Fixed startup loading screens, DirectX switching, and general game launch stability.

👁️ What's Next?

While this update brings massive improvements to Whispering Death: Prologue, our main focus is relentlessly moving forward with the full experience with Whispering Death: Chapter 1.

Curious about what lurks beyond That Door?
The wait is over because our official Chapter 1 Devlog is live right now!

Check out the video below for an exclusive behind-the-scenes look at brand-new environments, upcoming mechanics, story teases, and the terrifying new horrors being prepared for the next chapter!

👉 [Watch the Chapter 1 Devlog here]

Thank you once again for playing, testing, and braving the house! Jump into the Halloween Update, enjoy the fixes, and let us know your thoughts in the comments!

Stay sharp. She is always watching.

~ Galactic Foxes Studio

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