Kats Trigger · build 21818513 · published
Hello! A few patches have been applied.
Fixed several translation errors in English, Simplified Chinese, and Traditional Chinese.
When canceling an enemy’s melee attack with a melee attack, the slow-motion duration has been adjusted from 1.5 seconds to 0.8 seconds.
This timing was originally designed to be relatively long so players would have enough time to decide what to do next after canceling an enemy attack. However, we received repeated feedback that it disrupted the overall pacing of gameplay, so it has been adjusted.
In some scenario sequences, slightly reduced intervals that were considered unnecessary to improve the overall tempo.
Thank you, as always, to everyone who shares feedback with us!